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General Tabletop Discussion
*Dungeons & Dragons
Homebrew Class: The Magewrite
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<blockquote data-quote="Glade Riven" data-source="post: 5030067" data-attributes="member: 86468"><p>Some good advice. I've worked today on rebuilding the class, although some of the higher levels are not finished. The magic crafter who can't cast is an interesting twist that I think I can use. Earlier posts were starting to pull it in all sorts of directions, so I refocused it. The purpose of the Magewright is two-fold: 1. Craft & Use magical items, and 2. build his own personal mini-army of constructs.</p><p> </p><p></p><p>Levels 9, 13, 17, and 19 are currently empty. Hopefully, putting the limitations on recharge with the dice checks and how often one can charge per day will help keep this from being too powerful. Recharge will also help with this class being a big money sink.</p><p> </p><p>The homunculus became the Myrmidon (and there can be only one per Magewright), and the <span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Marionettes are a new set of minions. Right now I am looking at the Myrmidons advancing by NPC classes, with the stats 12, 11, 10, 9, & 8 (no con, as it is a construct). The player will decide the NPC class and just where those stats go. Myrmidons gain +1 ability score every 5 levels, and are always 2 levels behind the Magewright. </span></span><span style="font-family: 'Calibri'">Marionettes will be cannon-fodder, with a progression chart of 5 levels. I havn't statted them yet, but I'm working on it. I'm thinking that there will be four main "chassies" to choose from, and then it is just a matter of how the individual droids-er-<em>puppets</em> are equipped. There will be a monetary figure invovled with the intial creation of all of these constructs. The Myrmidon won't have upgrade costs per level (except what gear the magewright buys for it), while the marionettes will have upgrade costs.</span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px">So...yeah. Puppet master and mad scientist rolled into one.</span></span></p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5030067, member: 86468"] Some good advice. I've worked today on rebuilding the class, although some of the higher levels are not finished. The magic crafter who can't cast is an interesting twist that I think I can use. Earlier posts were starting to pull it in all sorts of directions, so I refocused it. The purpose of the Magewright is two-fold: 1. Craft & Use magical items, and 2. build his own personal mini-army of constructs. Levels 9, 13, 17, and 19 are currently empty. Hopefully, putting the limitations on recharge with the dice checks and how often one can charge per day will help keep this from being too powerful. Recharge will also help with this class being a big money sink. The homunculus became the Myrmidon (and there can be only one per Magewright), and the [SIZE=3][FONT=Calibri][COLOR=white]Marionettes are a new set of minions. Right now I am looking at the Myrmidons advancing by NPC classes, with the stats 12, 11, 10, 9, & 8 (no con, as it is a construct). The player will decide the NPC class and just where those stats go. Myrmidons gain +1 ability score every 5 levels, and are always 2 levels behind the Magewright. [/COLOR][/FONT][FONT=Calibri]Marionettes will be cannon-fodder, with a progression chart of 5 levels. I havn't statted them yet, but I'm working on it. I'm thinking that there will be four main "chassies" to choose from, and then it is just a matter of how the individual droids-er-[I]puppets[/I] are equipped. There will be a monetary figure invovled with the intial creation of all of these constructs. The Myrmidon won't have upgrade costs per level (except what gear the magewright buys for it), while the marionettes will have upgrade costs.[/FONT][/SIZE] [FONT=Calibri][SIZE=3]So...yeah. Puppet master and mad scientist rolled into one.[/SIZE][/FONT] [/QUOTE]
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Homebrew Class: The Magewrite
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