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<blockquote data-quote="cbwjm" data-source="post: 7163965" data-attributes="member: 6788732"><p><strong>Faerie</strong></p><p></p><p>First up is the faerie player race.</p><p></p><p><strong><u><span style="font-size: 12px">Faerie</span></u></strong></p><p>Faerie are natives to the Feywild that are often found in communities on the material plane. Tiny in size, they make up for it with magic and tenacity, with the exception of the Neverland Faerie who has a strength which belies their size.</p><p><strong>Ability Score Adjustment</strong>: Your Dexterity score increases by 2.</p><p><strong>Speed</strong>: 10 feet, fly 30 feet</p><p><strong>Invisibility</strong>: The faerie can cast invisibility with a range of self once per long rest. At 5th level the faerie can cast invisibility once per short rest.</p><p><strong>Naturally Stealthy</strong>: The faerie is trained in the Stealth skill</p><p><strong>Tiny size</strong>: Weapons have their damage dice reduced by one step (longswords deal 1d6, short swords deal 1d4). You have disadvantage on attack rolls when using heavy weapons and may only use heavy weapons that have been made for your size. Such weapons never have the reach property. You have disadvantage on strength checks against creatures larger than you; the weight you can carry, push, drag, or lift is half as much as a medium sized character.</p><p><strong>Languages</strong>: common, elven, and sylvan</p><p></p><p><strong><u>Sprite</u></strong></p><p><strong>Ability Score Adjustment</strong>: Your Intelligence score increases by 1.</p><p><strong>Wings of a Dragonfly</strong>: The sprite’s fly speed is 40 feet.</p><p><strong>Heart sight</strong>: The Sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a Charisma Saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw. The save DC is 8 + proficiency modifier + charisma bonus.</p><p><strong>Midsummer Night’s Dream</strong>: Once per long rest, as a bonus action the pixie can enchant one of their weapons for 1 minute which can place the target of their attacks into an enchanted slumber. If the target fails a Constitution saving throw then they are poisoned for 1 minute. If they saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. The DC of the enchantment is equal to 8 + your proficiency bonus + your charisma modifier.</p><p></p><p><u><strong>Pixie</strong></u></p><p><strong>Ability Score Adjustments</strong>: Your Charisma score increases by 1.</p><p><strong>Magic Resistance</strong>: The pixie has advantage on saving throws against spells and other magical effects.</p><p><strong>Innate Spellcasting</strong>: The pixie knows the dancing lights cantrip. At 3rd level they can cast sleep once per day as a 2nd level spell. At 5th level they can cast entangle once per day. The pixie’s spellcasting ability is Charisma. All pixie spells require pixie dust as their only material component.</p><p></p><p><u><strong>Neverland Faerie</strong></u></p><p><strong>Ability Score Adjustments</strong>: Your Strength Score increases by 1.</p><p><strong>Strength of 10 Faerie</strong>: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You do not have disadvantage on Strength checks against creatures larger than you.</p><p><strong>Size Alteration</strong>: As a bonus action, you can change your size to be anywhere from 6 to 18 inches tall. At 3rd level you can cast the enlarge option of enlarge/reduce on yourself once with this trait, requiring no material components. You regain the ability to cast this spell when you finish a long rest.</p><p></p><p></p><p>All faerie are able to learn the following feat which draws upon their natural magical abilities.</p><p></p><p><strong>Faerie Magic Feat</strong></p><p>You learn to use the natural magic of the Fae using pixie dust. Intelligence is your spellcasting ability and you must have pixie dust as the material component.</p><p><strong>Prerequisite</strong>: Faerie</p><p>You know the <em>druidcraft </em>cantrip</p><p>Once per day you can cast <em>detect evil and good</em>.</p><p>At 5th level you can cast <em>phantasmal force</em> once per day.</p><p>At 9th level you can cast <em>fly </em>once per day.</p><p></p><p></p><p>Here is a PDF of the race made in homebrewery. However, it doesn't currently include the feat. [ATTACH]85970[/ATTACH]</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7163965, member: 6788732"] [b]Faerie[/b] First up is the faerie player race. [B][U][SIZE=3]Faerie[/SIZE][/U][/B] Faerie are natives to the Feywild that are often found in communities on the material plane. Tiny in size, they make up for it with magic and tenacity, with the exception of the Neverland Faerie who has a strength which belies their size. [B]Ability Score Adjustment[/B]: Your Dexterity score increases by 2. [B]Speed[/B]: 10 feet, fly 30 feet [B]Invisibility[/B]: The faerie can cast invisibility with a range of self once per long rest. At 5th level the faerie can cast invisibility once per short rest. [B]Naturally Stealthy[/B]: The faerie is trained in the Stealth skill [B]Tiny size[/B]: Weapons have their damage dice reduced by one step (longswords deal 1d6, short swords deal 1d4). You have disadvantage on attack rolls when using heavy weapons and may only use heavy weapons that have been made for your size. Such weapons never have the reach property. You have disadvantage on strength checks against creatures larger than you; the weight you can carry, push, drag, or lift is half as much as a medium sized character. [B]Languages[/B]: common, elven, and sylvan [B][U]Sprite[/U][/B] [B]Ability Score Adjustment[/B]: Your Intelligence score increases by 1. [B]Wings of a Dragonfly[/B]: The sprite’s fly speed is 40 feet. [B]Heart sight[/B]: The Sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a Charisma Saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw. The save DC is 8 + proficiency modifier + charisma bonus. [B]Midsummer Night’s Dream[/B]: Once per long rest, as a bonus action the pixie can enchant one of their weapons for 1 minute which can place the target of their attacks into an enchanted slumber. If the target fails a Constitution saving throw then they are poisoned for 1 minute. If they saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. The DC of the enchantment is equal to 8 + your proficiency bonus + your charisma modifier. [U][B]Pixie[/B][/U] [B]Ability Score Adjustments[/B]: Your Charisma score increases by 1. [B]Magic Resistance[/B]: The pixie has advantage on saving throws against spells and other magical effects. [B]Innate Spellcasting[/B]: The pixie knows the dancing lights cantrip. At 3rd level they can cast sleep once per day as a 2nd level spell. At 5th level they can cast entangle once per day. The pixie’s spellcasting ability is Charisma. All pixie spells require pixie dust as their only material component. [U][B]Neverland Faerie[/B][/U] [B]Ability Score Adjustments[/B]: Your Strength Score increases by 1. [B]Strength of 10 Faerie[/B]: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You do not have disadvantage on Strength checks against creatures larger than you. [B]Size Alteration[/B]: As a bonus action, you can change your size to be anywhere from 6 to 18 inches tall. At 3rd level you can cast the enlarge option of enlarge/reduce on yourself once with this trait, requiring no material components. You regain the ability to cast this spell when you finish a long rest. All faerie are able to learn the following feat which draws upon their natural magical abilities. [B]Faerie Magic Feat[/B] You learn to use the natural magic of the Fae using pixie dust. Intelligence is your spellcasting ability and you must have pixie dust as the material component. [B]Prerequisite[/B]: Faerie You know the [I]druidcraft [/I]cantrip Once per day you can cast [I]detect evil and good[/I]. At 5th level you can cast [I]phantasmal force[/I] once per day. At 9th level you can cast [I]fly [/I]once per day. Here is a PDF of the race made in homebrewery. However, it doesn't currently include the feat. [ATTACH]85970._xfImport[/ATTACH] [/QUOTE]
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