Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Creations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cbwjm" data-source="post: 7167282" data-attributes="member: 6788732"><p><strong>Wizard subclass: The Followers of Air</strong></p><p></p><p>A wizard from the setting of Mystara. The Followers of Air were one of the major groups on old Alphatia who went to war with the Followers of Flame. Eventually the Followers of Air won the conflict, if you can say that destroying their homeworld is a win. The remaining members of the Followers of Air escaped to Mystara, founding the empire of Alphatia. </p><p></p><p><span style="font-size: 12px"><strong>The Followers of Air</strong></span></p><p></p><p><strong>Elemental Air Adept</strong></p><p>At 2nd level, spells dealing with elemental air, storm, and lightning cost half as much gold and take half as much time to scribe in your spellbook.</p><p></p><p><strong>Bonus Language</strong></p><p>At 2nd level, you learn the Auran dialect of Primordial if you do not already know it.</p><p></p><p><strong>Bonus Cantrip</strong></p><p>Also at 2nd level, you learn the <em>gust</em> cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.</p><p></p><p><strong>Student of the Storm</strong></p><p>At 6th level your studies of elemental air magic allows you to absorb and redirect the power of a storm. You gain resistance to lightning damage.</p><p> As a reaction to taking lightning damage from a source that you are aware of, you can redirect the resisted amount of damage to another target. Make a ranged spell attack against one target within 30 feet. On a hit, they take lightning damage equal to the amount that you resisted.</p><p></p><p><strong>Buoyed by the Wind</strong></p><p>At 10th level, you are always considered to be under the effect of a <em>feather fall</em> spell. You can dismiss this effect as a free action. You also add the <em>fly</em> spell to your spellbook, if it is not there already. You can cast <em>fly</em> without expending a spell slot. When you do so, you can target only yourself.</p><p> Once you cast <em>fly</em> in this way, you can’t do so again until you finish a long rest, though you can still cast it normally using an available spell slot if you have the spell prepared.</p><p></p><p><strong>Elemental Ally</strong></p><p>At 14th level, you learn the <em>conjure elemental</em> spell if you don’t already know it. When you use the spell to conjure an air elemental, you do not need to concentrate on the spell and the elemental is always friendly to you and your companions. You cannot have more than one <em>conjure elemental</em> spell in effect at the same time.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7167282, member: 6788732"] [b]Wizard subclass: The Followers of Air[/b] A wizard from the setting of Mystara. The Followers of Air were one of the major groups on old Alphatia who went to war with the Followers of Flame. Eventually the Followers of Air won the conflict, if you can say that destroying their homeworld is a win. The remaining members of the Followers of Air escaped to Mystara, founding the empire of Alphatia. [SIZE=3][B]The Followers of Air[/B][/SIZE] [B]Elemental Air Adept[/B] At 2nd level, spells dealing with elemental air, storm, and lightning cost half as much gold and take half as much time to scribe in your spellbook. [B]Bonus Language[/B] At 2nd level, you learn the Auran dialect of Primordial if you do not already know it. [B]Bonus Cantrip[/B] Also at 2nd level, you learn the [I]gust[/I] cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known. [B]Student of the Storm[/B] At 6th level your studies of elemental air magic allows you to absorb and redirect the power of a storm. You gain resistance to lightning damage. As a reaction to taking lightning damage from a source that you are aware of, you can redirect the resisted amount of damage to another target. Make a ranged spell attack against one target within 30 feet. On a hit, they take lightning damage equal to the amount that you resisted. [B]Buoyed by the Wind[/B] At 10th level, you are always considered to be under the effect of a [I]feather fall[/I] spell. You can dismiss this effect as a free action. You also add the [I]fly[/I] spell to your spellbook, if it is not there already. You can cast [I]fly[/I] without expending a spell slot. When you do so, you can target only yourself. Once you cast [I]fly[/I] in this way, you can’t do so again until you finish a long rest, though you can still cast it normally using an available spell slot if you have the spell prepared. [B]Elemental Ally[/B] At 14th level, you learn the [I]conjure elemental[/I] spell if you don’t already know it. When you use the spell to conjure an air elemental, you do not need to concentrate on the spell and the elemental is always friendly to you and your companions. You cannot have more than one [I]conjure elemental[/I] spell in effect at the same time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Creations
Top