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<blockquote data-quote="cbwjm" data-source="post: 7169251" data-attributes="member: 6788732"><p><strong>Fighter Subclass: Crusader</strong></p><p></p><p>I found this while checking what files on my PC actually were, a fighter subclass which is to the cleric what the Eldritch Knight is to the wizard... maybe, I'm not sure if this is comparable or not but thought I'd throw it up for people to look at anyway.</p><p></p><p><span style="font-size: 12px"><u><strong>Crusader</strong></u></span></p><p><span style="font-size: 12px"><u><strong></strong></u></span></p><p><strong>Channel Divinity</strong></p><p>At 3rd level choose a domain granted by your deity. You gain the 2nd level Channel Divinity feature associated with that domain and can use it once per short rest. You can use this ability twice per short rest at 10th level and three times per short rest at 18th level.</p><p></p><p><strong>Spellcasting</strong></p><p>At 3rd level you gain the ability to prepare and cast cleric spells. Your spellcasting ability is wisdom. You prepare spells from the cleric spell list and your domain's bonus spell list, you can prepare spells equal to 1/3 your level (rounded down) + your wisdom bonus with a minimum of one spell. You know the same amount of cantrips and have the same number of spell slots as an Eldritch Knight of your level.</p><p></p><p><strong>Sacred Knowledge</strong></p><p>At 7th level, you learn the religion skill if you don't already know it. In addition, due to your deepening knowledge of your faith, you always have domain spells granted to a first level cleric prepared. </p><p></p><p><strong>Divine Strike</strong></p><p>At 10th level, as a crusader for your order, you learn to channel your god's wrath. Once per turn you may add an additional 1d8 to your melee weapon attacks. This damage is the same as the damage granted by the Divine Strike ability of your chosen domain, or radiant damage if the domain doesn't normally grant the Divine Strike ability.</p><p></p><p><strong>Inspiring</strong></p><p>At 15th level, when an ally within 30 feet of you fails a saving throw, you may use your indomitable ability to allow them to reroll. </p><p></p><p><strong>Divine Champion</strong></p><p>At 18th level, when you use your action surge, your divine strike applies to any attacks you make that turn.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7169251, member: 6788732"] [b]Fighter Subclass: Crusader[/b] I found this while checking what files on my PC actually were, a fighter subclass which is to the cleric what the Eldritch Knight is to the wizard... maybe, I'm not sure if this is comparable or not but thought I'd throw it up for people to look at anyway. [SIZE=3][U][B]Crusader [/B][/U][/SIZE] [B]Channel Divinity[/B] At 3rd level choose a domain granted by your deity. You gain the 2nd level Channel Divinity feature associated with that domain and can use it once per short rest. You can use this ability twice per short rest at 10th level and three times per short rest at 18th level. [B]Spellcasting[/B] At 3rd level you gain the ability to prepare and cast cleric spells. Your spellcasting ability is wisdom. You prepare spells from the cleric spell list and your domain's bonus spell list, you can prepare spells equal to 1/3 your level (rounded down) + your wisdom bonus with a minimum of one spell. You know the same amount of cantrips and have the same number of spell slots as an Eldritch Knight of your level. [B]Sacred Knowledge[/B] At 7th level, you learn the religion skill if you don't already know it. In addition, due to your deepening knowledge of your faith, you always have domain spells granted to a first level cleric prepared. [B]Divine Strike[/B] At 10th level, as a crusader for your order, you learn to channel your god's wrath. Once per turn you may add an additional 1d8 to your melee weapon attacks. This damage is the same as the damage granted by the Divine Strike ability of your chosen domain, or radiant damage if the domain doesn't normally grant the Divine Strike ability. [B]Inspiring[/B] At 15th level, when an ally within 30 feet of you fails a saving throw, you may use your indomitable ability to allow them to reroll. [B]Divine Champion[/B] At 18th level, when you use your action surge, your divine strike applies to any attacks you make that turn. [/QUOTE]
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