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<blockquote data-quote="cbwjm" data-source="post: 7199560" data-attributes="member: 6788732"><p><strong>Customising Cleric Domains</strong></p><p></p><p>I'd like there to be more domains to help round out a pantheon, but then I realised that I could just use the current domains as a base and create subdomains of the current ones. By this I mean that a world may have gods of the following types of magic: Magic itself, Necromancy, Divination, the Elements. All of these might use the Arcana domain (although perhaps fire magic could use the Light domain) but with some alterations to spell lists and perhaps minor changes to domain abilities. Necromancy might use a cross between Arcana and the Death domain.</p><p></p><p>Other subdomain examples might be:</p><ul> <li data-xf-list-type="ul"><strong>Nature</strong>: The Hunt, Forests, Animals </li> <li data-xf-list-type="ul"><strong>Tempest</strong>: Lightning (Zeus), Thunder (Thor) </li> <li data-xf-list-type="ul"><strong>Trickery</strong>: Illusions (Leira from the Forgotten Realms), Thieves, Darkness </li> </ul><p></p><p><strong>Is your cleric a primarily a caster or a melee combatant?</strong></p><p>At the most basic level, you can customise Domains using the following splits:</p><p><strong>Caster</strong>: The caster cleric gains a bonus cantrip or training in two skills. They gain Potent Spellcasting at level 8.</p><p><strong>Combat</strong>: The combat cleric gains martial weapons or heavy armour (or both) at level 1. They gain Divine Strike at level 8.</p><p></p><p>The difference between the tempest subdomains can highlight the differences between caster and combat clerics. A cleric of Thor might use the base Tempest domain, however, a cleric of Zeus might stand back and throw bolts of lightning in a manner similar to his god. In this case, he gains a cantrip at 1st level (spear of lightning, a re-flavoured fire bolt) and the Potent Spellcasting ability at level 8. He loses access to martial weapons and heavy armour at 1st level and divine strike at level 8.</p><p>[h=3]Illusion[/h]The Illusion subdomain is an example of how the Trickery domain can be altered for a god like Leira, Lady of the Mists, Mother of Illusionists. </p><p></p><p>Clerics of a god of illusions gain the following domain spells.</p><p><strong></strong></p><p><strong>Illusion Spells</strong>*: </p><p>1. disguise self, silent image</p><p>2. invisibility, mirror image</p><p>3. major image, phantom steed</p><p>4. confusion, phantasmal killer</p><p>5. modify memory, seeming</p><p>*Not every spell is an illusion. The god of illusions also allows the cleric to confuse and modify the memories of their enemies leaving them wondering what was and was not real.</p><p></p><p>Clerics of a god of illusions are casters. </p><p>They gain the minor illusion cantrip at 1st level. </p><p>They are are trained in deception at 1st level. </p><p>They gain Potent Spellcasting at level 8.</p><p></p><p>Clerics of the god of illusions replace Blessing of the Trickster with Illusory Form (similar to Warding Flare). </p><p></p><p><strong>Illusory Form</strong></p><p>When you are attacked by a creature within 30 feet you can use your reaction to impose Disadvantage on the attack roll, causing your form to shift and blur before the eyes of the attacker before the attacker hits or misses. An attacker that is blind is immune to this feature. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7199560, member: 6788732"] [b]Customising Cleric Domains[/b] I'd like there to be more domains to help round out a pantheon, but then I realised that I could just use the current domains as a base and create subdomains of the current ones. By this I mean that a world may have gods of the following types of magic: Magic itself, Necromancy, Divination, the Elements. All of these might use the Arcana domain (although perhaps fire magic could use the Light domain) but with some alterations to spell lists and perhaps minor changes to domain abilities. Necromancy might use a cross between Arcana and the Death domain. Other subdomain examples might be: [LIST] [*][B]Nature[/B]: The Hunt, Forests, Animals [*][B]Tempest[/B]: Lightning (Zeus), Thunder (Thor) [*][B]Trickery[/B]: Illusions (Leira from the Forgotten Realms), Thieves, Darkness [/LIST] [B]Is your cleric a primarily a caster or a melee combatant?[/B] At the most basic level, you can customise Domains using the following splits: [B]Caster[/B]: The caster cleric gains a bonus cantrip or training in two skills. They gain Potent Spellcasting at level 8. [B]Combat[/B]: The combat cleric gains martial weapons or heavy armour (or both) at level 1. They gain Divine Strike at level 8. The difference between the tempest subdomains can highlight the differences between caster and combat clerics. A cleric of Thor might use the base Tempest domain, however, a cleric of Zeus might stand back and throw bolts of lightning in a manner similar to his god. In this case, he gains a cantrip at 1st level (spear of lightning, a re-flavoured fire bolt) and the Potent Spellcasting ability at level 8. He loses access to martial weapons and heavy armour at 1st level and divine strike at level 8. [h=3]Illusion[/h]The Illusion subdomain is an example of how the Trickery domain can be altered for a god like Leira, Lady of the Mists, Mother of Illusionists. Clerics of a god of illusions gain the following domain spells. [B] Illusion Spells[/B]*: 1. disguise self, silent image 2. invisibility, mirror image 3. major image, phantom steed 4. confusion, phantasmal killer 5. modify memory, seeming *Not every spell is an illusion. The god of illusions also allows the cleric to confuse and modify the memories of their enemies leaving them wondering what was and was not real. Clerics of a god of illusions are casters. They gain the minor illusion cantrip at 1st level. They are are trained in deception at 1st level. They gain Potent Spellcasting at level 8. Clerics of the god of illusions replace Blessing of the Trickster with Illusory Form (similar to Warding Flare). [B]Illusory Form[/B] When you are attacked by a creature within 30 feet you can use your reaction to impose Disadvantage on the attack roll, causing your form to shift and blur before the eyes of the attacker before the attacker hits or misses. An attacker that is blind is immune to this feature. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. [/QUOTE]
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