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General Tabletop Discussion
*Dungeons & Dragons
Homebrew culture problem
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<blockquote data-quote="Nyaricus" data-source="post: 3311791" data-attributes="member: 35678"><p>well, if you, as DM, likes dwarves but only <strong>one</strong> player (out of what, 4 or 5 guys/girls) does not, then I say feature them. Maybe give them only a marginal role in the setting, but dude, just stick 'em in if you want to have 'em in there.</p><p></p><p>I, too, write up cultures for my homebrew campaign setting Ascension: Paths of Power, and since once I get through university I plan to be a prof of Western Civ, I share a big intrest in this sort of stuff. My CS is set in a europe-like setting set in our equivalent of 1050 C.E. that has two assumptions: every myth, folktale, legend and religios story is true, and that Tolkienisms apply throughout. So, I have Tolkien-esque dwarves which fight Sianachs from celtic myths and folklore. I have Tolkien-esque Orcs who try to control lands held by Nordic Storm and Frost Giants. Stuff like that. I have a psuedo post-celtic area which was not over-run by "anglo-saxon" invaders et al, and thus retains much of that flavour and culture; I have a norse region/nation with great shipwrights and warriors; etc etc. It's a lot of fun and quite rewarding <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3311791, member: 35678"] well, if you, as DM, likes dwarves but only [b]one[/b] player (out of what, 4 or 5 guys/girls) does not, then I say feature them. Maybe give them only a marginal role in the setting, but dude, just stick 'em in if you want to have 'em in there. I, too, write up cultures for my homebrew campaign setting Ascension: Paths of Power, and since once I get through university I plan to be a prof of Western Civ, I share a big intrest in this sort of stuff. My CS is set in a europe-like setting set in our equivalent of 1050 C.E. that has two assumptions: every myth, folktale, legend and religios story is true, and that Tolkienisms apply throughout. So, I have Tolkien-esque dwarves which fight Sianachs from celtic myths and folklore. I have Tolkien-esque Orcs who try to control lands held by Nordic Storm and Frost Giants. Stuff like that. I have a psuedo post-celtic area which was not over-run by "anglo-saxon" invaders et al, and thus retains much of that flavour and culture; I have a norse region/nation with great shipwrights and warriors; etc etc. It's a lot of fun and quite rewarding :) cheers, --N [/QUOTE]
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Homebrew culture problem
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