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Homebrew D&D 5e Low Fantasy, Low Magic, Gritty Rules (New Version)
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<blockquote data-quote="GreenTengu" data-source="post: 7444074" data-attributes="member: 6777454"><p>I probably shouldn't bother replying to this again, but... since it did come up to me as a notification, maybe I will take one more shot at this.</p><p></p><p>If you want your world to be gritty and semi-realistic, you really should get id of the Elves all together. The very idea that there could be a race where the average member lives on for hundreds of years without issue really undermines any attempt at the setting being gritty. Elves really require a high-magic setting where using magic is as common as craft skills. Otherwise, they fundamentally do not function.</p><p></p><p>Dwarves and Gnomes probably need a massive personality overhaul, perhaps far more greatly emphasizing their flaws so that they are no longer on average morally superior to humans. Otherwise, again, you undermine your whole concept.</p><p></p><p>And you should mix in more morally gray races there-- races that have a lot of flaws and negative traits, but individuals are not beyond altruistic behavior. Races whose nature dictates that a character of that race is likely to have certain personality flaws that would likely bring them into conflict with the world around them would work far better for a gritty setting than the typical D&D system of any race that is playable except humans is almost always going to be classified as "good" far more often than humans are.</p><p></p><p>Gritty inherently implies an anti-hero bent and those who one wouldn't expect to be heroic rising up to be so.</p><p>If your racial choices include only those that are expected to be good all the time without exception, then you entire lose that element.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7444074, member: 6777454"] I probably shouldn't bother replying to this again, but... since it did come up to me as a notification, maybe I will take one more shot at this. If you want your world to be gritty and semi-realistic, you really should get id of the Elves all together. The very idea that there could be a race where the average member lives on for hundreds of years without issue really undermines any attempt at the setting being gritty. Elves really require a high-magic setting where using magic is as common as craft skills. Otherwise, they fundamentally do not function. Dwarves and Gnomes probably need a massive personality overhaul, perhaps far more greatly emphasizing their flaws so that they are no longer on average morally superior to humans. Otherwise, again, you undermine your whole concept. And you should mix in more morally gray races there-- races that have a lot of flaws and negative traits, but individuals are not beyond altruistic behavior. Races whose nature dictates that a character of that race is likely to have certain personality flaws that would likely bring them into conflict with the world around them would work far better for a gritty setting than the typical D&D system of any race that is playable except humans is almost always going to be classified as "good" far more often than humans are. Gritty inherently implies an anti-hero bent and those who one wouldn't expect to be heroic rising up to be so. If your racial choices include only those that are expected to be good all the time without exception, then you entire lose that element. [/QUOTE]
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Homebrew D&D 5e Low Fantasy, Low Magic, Gritty Rules (New Version)
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