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Homebrew D&D 5e Low Fantasy, Low Magic, Gritty Rules (New Version)
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<blockquote data-quote="Crazymajor" data-source="post: 8800911" data-attributes="member: 7038255"><p>Hey! Wanted to so thanks so much for the work you put into this!</p><p></p><p>As someone looking to run a ASOIAF/GoT campaign, but can't get their players as comfortable with running the system by Green Ronin, trying to find some low fantasy/magic versions of 5e was nearly impossible, but yours was perfect.</p><p></p><p>Even with Magus, I'm willing to edit the world a bit to add a spice of rare magic. But, I also wanted to ask, do you think if I remove Magus as an option things will ruin things. One of my worries is healing as there wouldn't be health potions so resting would be the only option. And I don't want it to feel like the characters are always on super low HP, and have to constantly be resting.</p></blockquote><p></p>
[QUOTE="Crazymajor, post: 8800911, member: 7038255"] Hey! Wanted to so thanks so much for the work you put into this! As someone looking to run a ASOIAF/GoT campaign, but can't get their players as comfortable with running the system by Green Ronin, trying to find some low fantasy/magic versions of 5e was nearly impossible, but yours was perfect. Even with Magus, I'm willing to edit the world a bit to add a spice of rare magic. But, I also wanted to ask, do you think if I remove Magus as an option things will ruin things. One of my worries is healing as there wouldn't be health potions so resting would be the only option. And I don't want it to feel like the characters are always on super low HP, and have to constantly be resting. [/QUOTE]
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Community
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Homebrew D&D 5e Low Fantasy, Low Magic, Gritty Rules (New Version)
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