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(Homebrew D&D) Breaking New Ground
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<blockquote data-quote="Arknath" data-source="post: 1015680" data-attributes="member: 2850"><p>The going is slow through the forests of this new land. The trees become thinner as you travel eastwards and they are numerous, sometimes growing in large clutches. The canopy provides a large amount of shade for your travels, keeping the heat of the midday sun off your backs and onto the green leaves of these enormous plants where it belongs.</p><p></p><p>Many animals can be seen along the way and most of them are familiar to you all. You have either seen them in the forests near the castle or the capitol city back home, or have read about them and seen pictures of them in the books your schoolmasters had you read. Talk of home is on everyone's lips as you all keep sharp eyes on the forest about you.</p><p></p><p>After travelling for several (3) days, Zyrial and Zykovian approach a large river that moves swiftly, travelling in a southwesterly direction. The water is almost ice cold as there is no sun to warm it and it is nigh crystal blue in color. The two elves can see the bottom of the stream in most places and even see small river creatures such as fish swimming with the current.</p><p></p><p>The banks of the river are steep and mossy. Any who try to go down it finds the going very treacherous*. The trees, if in large clumps before, are nearly an impenetrable wall due to the constant water source at their roots. Most spaces will fit an elf between trees, but there is little to hang on to and the bank appears to be 8-10 feet to the swiftly flowing river's edge.</p><p></p><p>The grass around the river reaches the middle of an elf's shin and contains many wild flowers and broad-leafed plants. Squirrels and small rodents scurry up the trees as you approach the river to watch you curiously. At the shortest part, the river seems to be about 12-15 feet across and the depth of the water will have to be determined** by someone in the party, as it is unclear just how far the riverbed is from the top of the rushing water.</p><p></p><p>*= Balance or Dex check DC 10 (Both) to avoid falling</p><p>**= Swim or Str check DC 12 (Both) to avoid being pulled in by the swift current</p></blockquote><p></p>
[QUOTE="Arknath, post: 1015680, member: 2850"] The going is slow through the forests of this new land. The trees become thinner as you travel eastwards and they are numerous, sometimes growing in large clutches. The canopy provides a large amount of shade for your travels, keeping the heat of the midday sun off your backs and onto the green leaves of these enormous plants where it belongs. Many animals can be seen along the way and most of them are familiar to you all. You have either seen them in the forests near the castle or the capitol city back home, or have read about them and seen pictures of them in the books your schoolmasters had you read. Talk of home is on everyone's lips as you all keep sharp eyes on the forest about you. After travelling for several (3) days, Zyrial and Zykovian approach a large river that moves swiftly, travelling in a southwesterly direction. The water is almost ice cold as there is no sun to warm it and it is nigh crystal blue in color. The two elves can see the bottom of the stream in most places and even see small river creatures such as fish swimming with the current. The banks of the river are steep and mossy. Any who try to go down it finds the going very treacherous*. The trees, if in large clumps before, are nearly an impenetrable wall due to the constant water source at their roots. Most spaces will fit an elf between trees, but there is little to hang on to and the bank appears to be 8-10 feet to the swiftly flowing river's edge. The grass around the river reaches the middle of an elf's shin and contains many wild flowers and broad-leafed plants. Squirrels and small rodents scurry up the trees as you approach the river to watch you curiously. At the shortest part, the river seems to be about 12-15 feet across and the depth of the water will have to be determined** by someone in the party, as it is unclear just how far the riverbed is from the top of the rushing water. *= Balance or Dex check DC 10 (Both) to avoid falling **= Swim or Str check DC 12 (Both) to avoid being pulled in by the swift current [/QUOTE]
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