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<blockquote data-quote="Arctic Wolf" data-source="post: 6238528" data-attributes="member: 6686199"><p>1) That is true, the main thing about combat is that you should be trying to get control and superior control since it gives you +3 and +5 to hit respectively. The con mod only applies to if you are wearing light armor and have a few traits/feats to get it up there and it doesn't stack. But I see what you mean.</p><p></p><p>2) I will probably change it to where if you hit zero you are knocked out unless you roll high and the wound thing was just to decide if want to kill them. Also, some moves will do more than one wound, just wanted to get out a quick bit to see what people say and yeah, I suck at organizing my work when it comes to typing lol.</p><p></p><p>3) Gotcha, may be good to make it a feat or so. Also thanks, I wanted to get a system that made sense to me and it always bothered me to see armor as it's own defense xD. And I have never taken a look at 2e so that is cool that it is similar. I want those systems to be the main feature and each sub-class will act differently with it so it feels different when compared to one another. For example, with the warlord subclass of the fighter, I was thinking to have the adrenaline effect who you are commanding within your party to go where and stuff. I imagine it like a drill sergent who keeps on telling you to keep on trucking when you are in a bad situation.</p><p></p><p>The way I am using Fatigue is a bit different as you can see. What I imagine is that you are focusing to use a special attack and after you use it you feel a bit drained and you can only do that so many times before you reach your limit in combat. And yeah, 1d10 does seem a bit high especially if you really need to use more special abilities to defeat an enemy. So I will probably lower it. Still not sure how I want Fatigue to dissipate. Was thinking that if you have a small rest your fatigue gets cut in half. What do you think? And thanks for the feedback =) And I will check that out too thanks!</p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 6238528, member: 6686199"] 1) That is true, the main thing about combat is that you should be trying to get control and superior control since it gives you +3 and +5 to hit respectively. The con mod only applies to if you are wearing light armor and have a few traits/feats to get it up there and it doesn't stack. But I see what you mean. 2) I will probably change it to where if you hit zero you are knocked out unless you roll high and the wound thing was just to decide if want to kill them. Also, some moves will do more than one wound, just wanted to get out a quick bit to see what people say and yeah, I suck at organizing my work when it comes to typing lol. 3) Gotcha, may be good to make it a feat or so. Also thanks, I wanted to get a system that made sense to me and it always bothered me to see armor as it's own defense xD. And I have never taken a look at 2e so that is cool that it is similar. I want those systems to be the main feature and each sub-class will act differently with it so it feels different when compared to one another. For example, with the warlord subclass of the fighter, I was thinking to have the adrenaline effect who you are commanding within your party to go where and stuff. I imagine it like a drill sergent who keeps on telling you to keep on trucking when you are in a bad situation. The way I am using Fatigue is a bit different as you can see. What I imagine is that you are focusing to use a special attack and after you use it you feel a bit drained and you can only do that so many times before you reach your limit in combat. And yeah, 1d10 does seem a bit high especially if you really need to use more special abilities to defeat an enemy. So I will probably lower it. Still not sure how I want Fatigue to dissipate. Was thinking that if you have a small rest your fatigue gets cut in half. What do you think? And thanks for the feedback =) And I will check that out too thanks! [/QUOTE]
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