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<blockquote data-quote="DMZ2112" data-source="post: 6241832" data-attributes="member: 78752"><p>Hey, Wolf. Sorry it took me so long to get to this; I kind of took the holidays off.</p><p></p><p></p><p></p><p>Comeliness is an old AD&D rule, going back to the early 80s. It needs a new name and has always been a little wonky (I believe that originally, it was treated like a seventh ability score but was limited in some way by your Charisma), but the concept is sound. The internets say Comeliness was introduced in the 1985 Unearthed Arcana sourcebook, but I never owned that and I definitely remember reference to it in the 1983 World of Greyhawk boxed set. I also recommend checking out the 1995 Player's Option: Skills & Powers book for some background. Skills & Powers split all six ability scores into two, and one of the two Charisma subscores was Appearance.</p><p></p><p></p><p></p><p>I think this is a decision your dungeon masters will want to make for their own groups. You're best off suggesting how to make a few options work with your math.</p><p></p><p></p><p></p><p>I'm assuming this is set for the whole group? Or is it an individual choice? What are the benefits of picking +0?</p><p></p><p></p><p></p><p>And then what? Do you stay up? I'm assuming your endurance stays at 0, so if you take a wound, do you fall unconscious again?</p><p></p><p></p><p></p><p>If your intention here is to create a target number, I recommend 3d6 or 5d4, or even 2d10, instead of 1d20 -- 1d20 is going to generate wildly variable defensive values. Characters rolling a 1 will be helpless, characters rolling a 20 will be untouchable.</p><p></p><p></p><p></p><p>Holy hell, I get what you are trying to do here, but that is potentially a lot of endurance. Consider lowering the die, or at least using a bell curve like 2d6 or 3d4.</p><p></p><p>How do you restore fatigue? 10 is not a lot. Is that per encounter? I worked up a similar system back when I was trying to make D&D4 work for me. My Stamina values were calculated on a daily basis but were still much, much higher.</p><p></p><p></p><p></p><p>How is this different than a standard hit?</p><p></p><p></p><p></p><p>I loved Suikoden III.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6241832, member: 78752"] Hey, Wolf. Sorry it took me so long to get to this; I kind of took the holidays off. Comeliness is an old AD&D rule, going back to the early 80s. It needs a new name and has always been a little wonky (I believe that originally, it was treated like a seventh ability score but was limited in some way by your Charisma), but the concept is sound. The internets say Comeliness was introduced in the 1985 Unearthed Arcana sourcebook, but I never owned that and I definitely remember reference to it in the 1983 World of Greyhawk boxed set. I also recommend checking out the 1995 Player's Option: Skills & Powers book for some background. Skills & Powers split all six ability scores into two, and one of the two Charisma subscores was Appearance. I think this is a decision your dungeon masters will want to make for their own groups. You're best off suggesting how to make a few options work with your math. I'm assuming this is set for the whole group? Or is it an individual choice? What are the benefits of picking +0? And then what? Do you stay up? I'm assuming your endurance stays at 0, so if you take a wound, do you fall unconscious again? If your intention here is to create a target number, I recommend 3d6 or 5d4, or even 2d10, instead of 1d20 -- 1d20 is going to generate wildly variable defensive values. Characters rolling a 1 will be helpless, characters rolling a 20 will be untouchable. Holy hell, I get what you are trying to do here, but that is potentially a lot of endurance. Consider lowering the die, or at least using a bell curve like 2d6 or 3d4. How do you restore fatigue? 10 is not a lot. Is that per encounter? I worked up a similar system back when I was trying to make D&D4 work for me. My Stamina values were calculated on a daily basis but were still much, much higher. How is this different than a standard hit? I loved Suikoden III. [/QUOTE]
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