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Homebrew D&D System- Would like opinions and help if available
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<blockquote data-quote="Arctic Wolf" data-source="post: 6241972" data-attributes="member: 6686199"><p>Np, it is cool. How was your break? And cool I will.</p><p></p><p></p><p></p><p></p><p>True, probably should just offer suggestions. Only reason I was thinking 2d6 was because you can get +1 to a stat with feats.</p><p></p><p></p><p></p><p></p><p></p><p>Yeah, this depends on the group and the +0 was if someone wanted to play it a bit harder since you would have less Endurance. Still need to come up with a way to come up with values for that and enemies. I was thinking of having boss characters around 250 ED, elites at 100 ED, standard at 50 ED and minions at 10 ED. Again, still not sure how I want that to be overall since I didn't want Endurance to increase with level, just if your Con stat went up or a few traits (which are this games feats).</p><p></p><p></p><p></p><p>Yeah. The main point of the wound system was to prevent from killing enemies/PCs if they want to capture them. So get them to 0 hp and then the wounds would protect them from dying instantly. And different atks would do different amounts of wounds. Might base the # of wounds on how much dmg the atk does.</p><p></p><p></p><p></p><p></p><p></p><p>Yep was aiming for a target number incase people wanted to roll their defenses.</p><p></p><p></p><p></p><p>Gotcha. Ok, may lower it to something more managable and more forgiving like a 1d4 or maybe make it1d10- con mod. As it seems, I am trying to make Con matter a lot more since, to me at least, it seems devalued. Well I am going to take your idea of being able to use a standard actions to regain 2 fatigue and do nothing that turn so you won't need to worry too much but I was figuring that if you take a short rest you would regain maybe up to 4 fatigue or half your fatigue back. What do you think?</p><p></p><p></p><p></p><p></p><p></p><p>Well, since my system only gives you an atk bonus of +5, (4 from stats and 1 from a masterwork weapon, which you aren't guaranteed), I figured it would be a nice bonus. And the way I imagine it is that atks that are *regular* hits wouldn't do much dmg while *soft crits* are atks that would of done a lot of dmg but armor was in the way. </p><p></p><p>And yeah, I think I got half way in that game before my brother stole it and sold it and I never bothered to get back to it...sigh. I just love how they use runes in that world and am sorta trying to use it in my homebrew world. So what do you think of runes being a way of multiclassing?</p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 6241972, member: 6686199"] Np, it is cool. How was your break? And cool I will. True, probably should just offer suggestions. Only reason I was thinking 2d6 was because you can get +1 to a stat with feats. Yeah, this depends on the group and the +0 was if someone wanted to play it a bit harder since you would have less Endurance. Still need to come up with a way to come up with values for that and enemies. I was thinking of having boss characters around 250 ED, elites at 100 ED, standard at 50 ED and minions at 10 ED. Again, still not sure how I want that to be overall since I didn't want Endurance to increase with level, just if your Con stat went up or a few traits (which are this games feats). Yeah. The main point of the wound system was to prevent from killing enemies/PCs if they want to capture them. So get them to 0 hp and then the wounds would protect them from dying instantly. And different atks would do different amounts of wounds. Might base the # of wounds on how much dmg the atk does. Yep was aiming for a target number incase people wanted to roll their defenses. Gotcha. Ok, may lower it to something more managable and more forgiving like a 1d4 or maybe make it1d10- con mod. As it seems, I am trying to make Con matter a lot more since, to me at least, it seems devalued. Well I am going to take your idea of being able to use a standard actions to regain 2 fatigue and do nothing that turn so you won't need to worry too much but I was figuring that if you take a short rest you would regain maybe up to 4 fatigue or half your fatigue back. What do you think? Well, since my system only gives you an atk bonus of +5, (4 from stats and 1 from a masterwork weapon, which you aren't guaranteed), I figured it would be a nice bonus. And the way I imagine it is that atks that are *regular* hits wouldn't do much dmg while *soft crits* are atks that would of done a lot of dmg but armor was in the way. And yeah, I think I got half way in that game before my brother stole it and sold it and I never bothered to get back to it...sigh. I just love how they use runes in that world and am sorta trying to use it in my homebrew world. So what do you think of runes being a way of multiclassing? [/QUOTE]
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