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General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] Defensive Duelist
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7285318" data-attributes="member: 6802951"><p>The designer narrative was an insight into how they design feats: That they should be thematic, self-contained enough to benefit almost any character who takes it, and add a layer of flavour and texture to a character without becoming more important that their actual class abilities.</p><p>Hard analysis of who would get the most benefit out of it, or how the feat stacks in power given assumption X against an ASI or other feat Y isn't a priority.</p><p>Even on this forum, which has a much higher proportion on optimisers than the general D&D playerbase, they're in the general minority. Hence why feats aren't usually designed with min/maxing in mind.</p><p></p><p> And they will likely be very useful to those of a similar attitude to yours when it comes to feats and character design. I'm just explaining why the official feats designed for the wider D&D community don't fit within the design criteria you were using, since you mentioned that you didn't understand.</p><p></p><p> I'm pretty sure that I understand what you're getting at. I just don't agree that this is the approach that has been taken for the wider community. The feats aren't designed to only benefit a small pool of possible character concepts each. They're designed to add flavour and additional options rather than a mathematical +X% to theoretical DPR or character survivability.</p><p></p><p>Amongst the optimiser subset who actually worry about things like the local meta, or mathematical effectiveness? Definitely. The broader D&D community however? Not so much.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7285318, member: 6802951"] The designer narrative was an insight into how they design feats: That they should be thematic, self-contained enough to benefit almost any character who takes it, and add a layer of flavour and texture to a character without becoming more important that their actual class abilities. Hard analysis of who would get the most benefit out of it, or how the feat stacks in power given assumption X against an ASI or other feat Y isn't a priority. Even on this forum, which has a much higher proportion on optimisers than the general D&D playerbase, they're in the general minority. Hence why feats aren't usually designed with min/maxing in mind. And they will likely be very useful to those of a similar attitude to yours when it comes to feats and character design. I'm just explaining why the official feats designed for the wider D&D community don't fit within the design criteria you were using, since you mentioned that you didn't understand. I'm pretty sure that I understand what you're getting at. I just don't agree that this is the approach that has been taken for the wider community. The feats aren't designed to only benefit a small pool of possible character concepts each. They're designed to add flavour and additional options rather than a mathematical +X% to theoretical DPR or character survivability. Amongst the optimiser subset who actually worry about things like the local meta, or mathematical effectiveness? Definitely. The broader D&D community however? Not so much. [/QUOTE]
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[Homebrew] Defensive Duelist
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