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[Homebrew]Differentiating classes for the Social Pillar
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7539455" data-attributes="member: 15882"><p>How about this for actual mechanics (ignoring the particulars of how to identify sub-groups for now): </p><p></p><p>when a player decides to be proficient in a particular social skill, they pick one sub-group for each point of proficiency. They are only proficient with those sub groups. </p><p></p><p>You might play a rogue And when you choose to be proficient in Deception, you will choose nobles and merchants (because you specialize in conning those with money), but if you take Persuasion you might pick fellow rogues and street folk. </p><p></p><p>Maybe the sub group is based on their background or maybe they just choose. </p><p></p><p>As their proficiency increases, they’ll get to pick more sub groups because they’ve travelled the country and have learned how to deal with a wider variety of people. </p><p></p><p>Bards will still be the best because of Jack of all trades. </p><p></p><p>Then you can still get advantage from spells and other sources and different characters will be good with different groups.</p><p></p><p>Edit: I am also with most people and agree that subgroups should not be based on class.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7539455, member: 15882"] How about this for actual mechanics (ignoring the particulars of how to identify sub-groups for now): when a player decides to be proficient in a particular social skill, they pick one sub-group for each point of proficiency. They are only proficient with those sub groups. You might play a rogue And when you choose to be proficient in Deception, you will choose nobles and merchants (because you specialize in conning those with money), but if you take Persuasion you might pick fellow rogues and street folk. Maybe the sub group is based on their background or maybe they just choose. As their proficiency increases, they’ll get to pick more sub groups because they’ve travelled the country and have learned how to deal with a wider variety of people. Bards will still be the best because of Jack of all trades. Then you can still get advantage from spells and other sources and different characters will be good with different groups. Edit: I am also with most people and agree that subgroups should not be based on class. [/QUOTE]
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[Homebrew]Differentiating classes for the Social Pillar
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