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[Homebrew]Differentiating classes for the Social Pillar
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7540562" data-attributes="member: 15882"><p>No, I mentioned it in a previous post. </p><p></p><p>When you choose a social skill, you choose one sub group for each point of proficiency. So at 1st that is two groups that you are proficient in and you are only proficient when dealing with those groups. As you level and your proficiency increases, you get to add more groups which represents your career of adventuring and learning to deal with a greater variety of people. </p><p></p><p>You could go several ways(let’s assume you’ve chosen to be proficient in all three social skills: play the guy who specializes in a few groups</p><p>Deception: nobles & merchants</p><p>Persuasion: nobles & merchants </p><p>Intimidate: nobles & merchants</p><p></p><p>Because maybe you are a noble and those are the groups you most associate with. </p><p></p><p>Or maybe you are a rogue who cons the upper class, uses his ties in the crime world and crooked guards to gather info and was once involved in a protection racket/loan collections</p><p></p><p>Deception: nobles & merchants</p><p>Persuasion: criminals & guards/military </p><p>Intimidate: blue collar & poor</p><p></p><p>(I’m just throwing out groups as examples. That would obviously have to be hammered out)</p><p></p><p>Bards would still be better generalists because Jack of All Trades would give them half proficiency on groups they aren’t proficient in.</p><p></p><p>Expertise wouldn’t give you more groups, Just make you better at the ones you have. And you can still use other sources to gain advantage.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7540562, member: 15882"] No, I mentioned it in a previous post. When you choose a social skill, you choose one sub group for each point of proficiency. So at 1st that is two groups that you are proficient in and you are only proficient when dealing with those groups. As you level and your proficiency increases, you get to add more groups which represents your career of adventuring and learning to deal with a greater variety of people. You could go several ways(let’s assume you’ve chosen to be proficient in all three social skills: play the guy who specializes in a few groups Deception: nobles & merchants Persuasion: nobles & merchants Intimidate: nobles & merchants Because maybe you are a noble and those are the groups you most associate with. Or maybe you are a rogue who cons the upper class, uses his ties in the crime world and crooked guards to gather info and was once involved in a protection racket/loan collections Deception: nobles & merchants Persuasion: criminals & guards/military Intimidate: blue collar & poor (I’m just throwing out groups as examples. That would obviously have to be hammered out) Bards would still be better generalists because Jack of All Trades would give them half proficiency on groups they aren’t proficient in. Expertise wouldn’t give you more groups, Just make you better at the ones you have. And you can still use other sources to gain advantage. [/QUOTE]
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[Homebrew]Differentiating classes for the Social Pillar
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