Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
HOMEBREW DMs: How much of your campaign design is Reactive? Proactive?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aristotle" data-source="post: 1794991" data-attributes="member: 5885"><p>I'm a little confused by the question as the initial post looks like it is talking about campaign world design, and many of the posts look like they are talking about actual campaigns.</p><p></p><p>When it comes to world design I am a "top down" designer for the most part. I design areas over a series of more and more detailed passes to a certain level, and then I hit locations I know characters will be visiting and design them the rest of the way using a "bottom up" method. I would have to say that I know 75% of my campaign world before a player's character ever sets foot in it. And I have a solid foundation to build the other 25% on whenever the need arises.</p><p></p><p>As far as campaigns go... That depends. I've run very organized adventures/campaigns where every detail was planned and the characters were more or less nudged in the right direction if they got off track. I've also run a bunch ov very loose adventures/campaigns where I give the characters a bunch of possible directions, tell the player's what their characters have, and then let them run with the game any which way they like. So on actual campaigns or adventures I would have to say I am 50/50.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 1794991, member: 5885"] I'm a little confused by the question as the initial post looks like it is talking about campaign world design, and many of the posts look like they are talking about actual campaigns. When it comes to world design I am a "top down" designer for the most part. I design areas over a series of more and more detailed passes to a certain level, and then I hit locations I know characters will be visiting and design them the rest of the way using a "bottom up" method. I would have to say that I know 75% of my campaign world before a player's character ever sets foot in it. And I have a solid foundation to build the other 25% on whenever the need arises. As far as campaigns go... That depends. I've run very organized adventures/campaigns where every detail was planned and the characters were more or less nudged in the right direction if they got off track. I've also run a bunch ov very loose adventures/campaigns where I give the characters a bunch of possible directions, tell the player's what their characters have, and then let them run with the game any which way they like. So on actual campaigns or adventures I would have to say I am 50/50. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
HOMEBREW DMs: How much of your campaign design is Reactive? Proactive?
Top