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[Homebrew]Dragonborn Revisited.
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<blockquote data-quote="FelixJ" data-source="post: 7469717" data-attributes="member: 6875092"><p>Hey thanks for the read over and feed back!</p><p>I did consider the stat distribution but the tie into the skill just felt the best way to justify the two things working with one another. I was exploring ways of giving a +STR and +DEX to each side but it just felt awkward, and almost like it was being shoehorned into place. I do like the idea and will play with it a little.</p><p></p><p>I'm also glad you liked the idea of the start distribution. While Mnt. Dwarf and Half Elf have a total of +4 points. The half elf is the only with freedom to pick and choose 2 +1 distributions. There is a number of reasons why this balance works. And that it the options are pretty locked. You aren't picking and choosing the strongest combinations. It helps pull back the power games a little as well.</p><p></p><p>Edit: I forgot to address the alt breath weapon, So where this comes into play it is either a pass or fail situation on say sleep breath. If you have a weak dc this isn't going to effect many. It is also a CON save con saves are one of the easiest saves for monsters to make (typically). While the chroms breath at the very least is guaranteed to do at least half damage to everything in the breath that could be a lot more than a whole bunch of passed saves on the alternative breath weapon. This is why I gave the +2 Con to help with the DC save but still it is one of those stats that many people aren't going to prioritize. </p><p></p><p>This all being said I've only tested this homebrew with a small pool so it is my hope that more people pick this up and give me some feedback so I can make adjustments. </p><p>So I do hope after you have the chance to play it you do return to share your experience!</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="FelixJ, post: 7469717, member: 6875092"] Hey thanks for the read over and feed back! I did consider the stat distribution but the tie into the skill just felt the best way to justify the two things working with one another. I was exploring ways of giving a +STR and +DEX to each side but it just felt awkward, and almost like it was being shoehorned into place. I do like the idea and will play with it a little. I'm also glad you liked the idea of the start distribution. While Mnt. Dwarf and Half Elf have a total of +4 points. The half elf is the only with freedom to pick and choose 2 +1 distributions. There is a number of reasons why this balance works. And that it the options are pretty locked. You aren't picking and choosing the strongest combinations. It helps pull back the power games a little as well. Edit: I forgot to address the alt breath weapon, So where this comes into play it is either a pass or fail situation on say sleep breath. If you have a weak dc this isn't going to effect many. It is also a CON save con saves are one of the easiest saves for monsters to make (typically). While the chroms breath at the very least is guaranteed to do at least half damage to everything in the breath that could be a lot more than a whole bunch of passed saves on the alternative breath weapon. This is why I gave the +2 Con to help with the DC save but still it is one of those stats that many people aren't going to prioritize. This all being said I've only tested this homebrew with a small pool so it is my hope that more people pick this up and give me some feedback so I can make adjustments. So I do hope after you have the chance to play it you do return to share your experience! Cheers. [/QUOTE]
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