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Homebrew Druid - Circle of the Fleshshaper - PEACH
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<blockquote data-quote="richieroot" data-source="post: 6745050" data-attributes="member: 6803666"><p>Hello all!</p><p></p><p>First post here, with an attempt at a Druid Circle homebrew. I'd love feedback of any kind on it.</p><p></p><p>____________________________________</p><p></p><p><u>CIRCLE OF THE FLESHSHAPER</u></p><p> </p><p>The Circle of the Fleshshaper is comprised of summoners, shaman and spiritualists who use the essence of magic to give shape to the spirits of nature who do their bidding. These druids call primal forces into physical being to protect the natural places they are summoned from. Members of the circle commune closely with their chosen kin, often acting as guardian or spiritual leader, eventually becoming close enough to identify themselves no longer as human, but as one with those they serve.</p><p> </p><p><u>MAGIC MADE FLESH</u></p><p>Starting at 2[SUP]nd[/SUP] level, as a bonus action you can expend one spell slot of any level to summon a Scion to fight in your stead. The Scion appears in an empty space that you can see within 30’ of the caster. The Scion is a creature of the type chosen by your Spiritual Bond and will exist for 1 minute per level of spell slot expended. You can dismiss the Scion as a free action, causing the Scion to disappear. The Scion responds to mental commands given by you. You may move the Scion up to 30 feet as a free action once per turn. As an Action, you can command your Scion to attack a target, dealing damage of the type specified by your Spiritual Bond. The target must be within 5’ of the Scion. If you do not give your Scion a command to attack, it will take the Dodge action.</p><p></p><p style="text-align: center"><strong>Scion hit points </strong>= (6 + your Wisdom modifier) * level of spell slot expended when summoned</p> <p style="text-align: center"><strong>Scion physical statistics</strong> = 8 + your Wisdom modifier</p> <p style="text-align: center"><strong>Scion AC</strong> = 8 + your proficiency bonus + your Wisdom modifier</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Scion attack modifier</strong> = 8 + your proficiency bonus + your Charisma modifier</p> <p style="text-align: center"><strong>Scion attack damage</strong> = 1d6 per level of spell slot expended when summoned + your Charisma modifier</p> <p style="text-align: center"></p><p></p><p>If a Scion has an ability that allows a creature to save against it, the DC for that save is 8 + your proficiency bonus + your Charisma modifier.</p><p> </p><p><u>SPIRITUAL BOND</u></p><p>When you choose this circle at 2[SUP]nd[/SUP] level, you must decide which type of creature you are bonded to. This choice cannot be changed. At your option, you may gain minor physical attributes that are reminiscent of your chosen creature. </p><p></p><p>Whenever you use your Magic Made Flesh ability, your Scion will be of the creature type you are bonded to. You may decide the form of your Scion, though it has no bearing on the creature’s statistics. For example, a beast Scion could take the shape of a poisonous snake, but it would not add additional poison damage to its attacks.</p><p></p><p>Additionally, your Scion gains abilities related to your bond:</p><p></p><p><strong>ABERRATION SCION</strong></p><p><em>Damage Type: </em>Psychic</p><p></p><p><em>Corrosive Blood: </em>When your Scion takes damage, corrosive blood squirts out of the wound, dealing 1d6 acid damage to all creatures within 5’ of the Scion.</p><p></p><p><strong>BEAST SCION</strong></p><p><em>Damage Type: </em>Slashing</p><p></p><p>Your Scion gains advantage on attacks when you and the Scion are both within 5’ of its target.</p><p></p><p><strong>DRAGON SCION</strong></p><p><em>Damage Type: </em>Roll a d6 when summoning.</p><p>1 - Acid, 2 - Cold, 3 - Fire, 4 - Lightning, 5 - Poison, 6 - your choice</p><p></p><p><em>Dragon’s Breath: </em>Your Scion may make a breath attack, dealing 1d6 damage per level of spell expended when summoned to all creatures in a 30’ cone of the type specified when summoned. Creatures in the area of effect makes a Constitution saving throw, taking only half damage on a success. This attack can only be used once per Scion, though when a new Scion is summoned it will be able to use this ability.</p><p></p><p><strong>ELEMENTAL SCION</strong></p><p><em>Damage Type: </em>Choose between Acid, Cold, Fire and Lightning when summoning.</p><p></p><p>Churning with elemental energy, your Scion does additional damage of its chosen type on a successful attack equal to the druid’s proficiency modifier and has resistance to damage of the same type.</p><p></p><p><strong>FEY SCION</strong></p><p><em>Damage Type: </em>Piercing</p><p></p><p>A cunning and stealthy fey creature, your Scion’s attacks may be made at a range up to 30’.</p><p></p><p><strong>PLANT SCION</strong></p><p><em>Damage Type: </em>Bludgeoning</p><p></p><p>Your Scion’s skin is tough and barklike, protecting its vital organs. Your Scion gains resistance to bludgeoning and piercing damage, but vulnerability to fire damage. Your Scion also gains an extra 2 hit points per spell level expended when summoning the Scion.</p><p> </p><p><u>SPIRIT STRIKE</u></p><p>Starting at 6[SUP]th[/SUP] level, your Scion’s attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, Scion attacks of other damage types ignore resistance to that type of damage and treat immunity to that damage type as resistance.</p><p> </p><p><u>SHARED ESSENCE</u></p><p>At 10[SUP]th[/SUP] level, when summoning a Scion you can expend one use of your Wild Shape ability to give that Scion additional benefits. These benefits apply only to the Scion summoned when this ability is used; subsequent Scions require an additional use of this ability to gain the additional benefits.</p><p></p><p><strong>ABERRATION SCION</strong></p><p>The Scion’s size changes to large. Creatures that take damage from the Scion’s Corrosive blood must succeed on a Fortitude saving throw or be poisoned until the beginning of your next turn.</p><p></p><p><strong>BEAST SCION</strong></p><p>When you take the attack action, you may command your Scion to attack as a bonus action.</p><p></p><p><strong>DRAGON SCION</strong></p><p>Your Scion gains a fly speed of 30’ and the frightening roar ability.</p><p></p><p><em>Frightening Roar: </em>Each creature of your choice within 30’ of your Scion and aware of it must succeed on a Wisdom saving throw or be frightened for 1 minute. Affected creatures can repeat the saving throw at the end of their turns, ending the effect on a success.</p><p></p><p><strong>ELEMENTAL SCION</strong></p><p>Your Scion gains immunity to exhaustion and the grappled, paralyzed, petrified, poisoned, prone, restrained and unconscious conditions. The Scion’s extra damage on a successful attack increased to 1d6 + your proficiency modifier.</p><p></p><p><strong>FEY SCION</strong></p><p>Your Scion has the Greater Invisibility spell cast on it permanently. This ability cannot be dispelled.</p><p></p><p><strong>PLANT SCION</strong></p><p>Roots and vines grasp your Scion’s enemies, anchoring them in place. If an enemy within 5’ of your Scion attempts to move away from the Scion, they must make a Fortitude saving throw or lose all remaining movement this turn.</p><p></p><p><u>ENDLESS CYCLE</u></p><p>At 14[SUP]th[/SUP] level, once per day when your Scion dies, you may use your reaction to instantly return it to full health.</p></blockquote><p></p>
[QUOTE="richieroot, post: 6745050, member: 6803666"] Hello all! First post here, with an attempt at a Druid Circle homebrew. I'd love feedback of any kind on it. ____________________________________ [U]CIRCLE OF THE FLESHSHAPER[/U] The Circle of the Fleshshaper is comprised of summoners, shaman and spiritualists who use the essence of magic to give shape to the spirits of nature who do their bidding. These druids call primal forces into physical being to protect the natural places they are summoned from. Members of the circle commune closely with their chosen kin, often acting as guardian or spiritual leader, eventually becoming close enough to identify themselves no longer as human, but as one with those they serve. [U]MAGIC MADE FLESH[/U] Starting at 2[SUP]nd[/SUP] level, as a bonus action you can expend one spell slot of any level to summon a Scion to fight in your stead. The Scion appears in an empty space that you can see within 30’ of the caster. The Scion is a creature of the type chosen by your Spiritual Bond and will exist for 1 minute per level of spell slot expended. You can dismiss the Scion as a free action, causing the Scion to disappear. The Scion responds to mental commands given by you. You may move the Scion up to 30 feet as a free action once per turn. As an Action, you can command your Scion to attack a target, dealing damage of the type specified by your Spiritual Bond. The target must be within 5’ of the Scion. If you do not give your Scion a command to attack, it will take the Dodge action. [CENTER][B]Scion hit points [/B]= (6 + your Wisdom modifier) * level of spell slot expended when summoned [B]Scion physical statistics[/B] = 8 + your Wisdom modifier [B]Scion AC[/B] = 8 + your proficiency bonus + your Wisdom modifier [B]Scion attack modifier[/B] = 8 + your proficiency bonus + your Charisma modifier [B]Scion attack damage[/B] = 1d6 per level of spell slot expended when summoned + your Charisma modifier [/CENTER] If a Scion has an ability that allows a creature to save against it, the DC for that save is 8 + your proficiency bonus + your Charisma modifier. [U]SPIRITUAL BOND[/U] When you choose this circle at 2[SUP]nd[/SUP] level, you must decide which type of creature you are bonded to. This choice cannot be changed. At your option, you may gain minor physical attributes that are reminiscent of your chosen creature. Whenever you use your Magic Made Flesh ability, your Scion will be of the creature type you are bonded to. You may decide the form of your Scion, though it has no bearing on the creature’s statistics. For example, a beast Scion could take the shape of a poisonous snake, but it would not add additional poison damage to its attacks. Additionally, your Scion gains abilities related to your bond: [B]ABERRATION SCION[/B] [I]Damage Type: [/I]Psychic [I]Corrosive Blood: [/I]When your Scion takes damage, corrosive blood squirts out of the wound, dealing 1d6 acid damage to all creatures within 5’ of the Scion. [B]BEAST SCION[/B] [I]Damage Type: [/I]Slashing Your Scion gains advantage on attacks when you and the Scion are both within 5’ of its target. [B]DRAGON SCION[/B] [I]Damage Type: [/I]Roll a d6 when summoning. 1 - Acid, 2 - Cold, 3 - Fire, 4 - Lightning, 5 - Poison, 6 - your choice [I]Dragon’s Breath: [/I]Your Scion may make a breath attack, dealing 1d6 damage per level of spell expended when summoned to all creatures in a 30’ cone of the type specified when summoned. Creatures in the area of effect makes a Constitution saving throw, taking only half damage on a success. This attack can only be used once per Scion, though when a new Scion is summoned it will be able to use this ability. [B]ELEMENTAL SCION[/B] [I]Damage Type: [/I]Choose between Acid, Cold, Fire and Lightning when summoning. Churning with elemental energy, your Scion does additional damage of its chosen type on a successful attack equal to the druid’s proficiency modifier and has resistance to damage of the same type. [B]FEY SCION[/B] [I]Damage Type: [/I]Piercing A cunning and stealthy fey creature, your Scion’s attacks may be made at a range up to 30’. [B]PLANT SCION[/B] [I]Damage Type: [/I]Bludgeoning Your Scion’s skin is tough and barklike, protecting its vital organs. Your Scion gains resistance to bludgeoning and piercing damage, but vulnerability to fire damage. Your Scion also gains an extra 2 hit points per spell level expended when summoning the Scion. [U]SPIRIT STRIKE[/U] Starting at 6[SUP]th[/SUP] level, your Scion’s attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, Scion attacks of other damage types ignore resistance to that type of damage and treat immunity to that damage type as resistance. [U]SHARED ESSENCE[/U] At 10[SUP]th[/SUP] level, when summoning a Scion you can expend one use of your Wild Shape ability to give that Scion additional benefits. These benefits apply only to the Scion summoned when this ability is used; subsequent Scions require an additional use of this ability to gain the additional benefits. [B]ABERRATION SCION[/B] The Scion’s size changes to large. Creatures that take damage from the Scion’s Corrosive blood must succeed on a Fortitude saving throw or be poisoned until the beginning of your next turn. [B]BEAST SCION[/B] When you take the attack action, you may command your Scion to attack as a bonus action. [B]DRAGON SCION[/B] Your Scion gains a fly speed of 30’ and the frightening roar ability. [I]Frightening Roar: [/I]Each creature of your choice within 30’ of your Scion and aware of it must succeed on a Wisdom saving throw or be frightened for 1 minute. Affected creatures can repeat the saving throw at the end of their turns, ending the effect on a success. [B]ELEMENTAL SCION[/B] Your Scion gains immunity to exhaustion and the grappled, paralyzed, petrified, poisoned, prone, restrained and unconscious conditions. The Scion’s extra damage on a successful attack increased to 1d6 + your proficiency modifier. [B]FEY SCION[/B] Your Scion has the Greater Invisibility spell cast on it permanently. This ability cannot be dispelled. [B]PLANT SCION[/B] Roots and vines grasp your Scion’s enemies, anchoring them in place. If an enemy within 5’ of your Scion attempts to move away from the Scion, they must make a Fortitude saving throw or lose all remaining movement this turn. [U]ENDLESS CYCLE[/U] At 14[SUP]th[/SUP] level, once per day when your Scion dies, you may use your reaction to instantly return it to full health. [/QUOTE]
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