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[Homebrew] Druid Lycanthrope Archetype - Circle of the Beast
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<blockquote data-quote="jprepo1" data-source="post: 6834144" data-attributes="member: 6820440"><p>Hey all, I have a player looking to play a lycanthropic druid, and I found the blurb in the MM about it to be overpowered, mainly due to the damage immunity. I have done up a quick druid archetype for 5e, and am trying to keep in the spirit with 5e as much as possible, i.e. simple, moderate benefitss, little to no penalties.</p><p></p><p>I am running into a balance issue, and would like some input. Basiaclly, although the player wanting it wants it for RP purposes, a player min-maxing it would have no reason to choose anything but werebear. That being said, I would like to avoid writing a whole new table of stats for all the were creatures, and would love ides on how to balance the various different lycanthropic curses.</p><p></p><p>Thanks,</p><p></p><p>Circle of the Beast</p><p>Lycanthropy is one of the most feared curses known to exist, causing even the wisest and kindest to become nothing more than a vicious beast. It is with this danger in mind that some druids willfully infect themselves with this curse, so as to better combat it. Being able to move, and think, like their quarry has made them a necessary, if shunned and little known, sect of Druidic studies. Using their magical connection with nature to suppress aspects of the curse, members of the Circle of the Fang are often loners, never truly accepted by civilized lands, and fearful of what might happen if they themselves lose control.</p><p></p><p></p><p>Hybrid Form</p><p>By using choosing this circle at second level, you gain the ability to transform into the were creature associated with your particular choice, as well as its animal form. While some of the effects are not as powerful as a traditionally cursed Lycanthrope, you gain certain abilities, as listed below. Because of the concentration required to maintain this form and stave off the curse, you may only Wildshape into the hybrid or animal form of your particular type of lycanthropy.</p><p></p><p><em>Werebear. </em>The character gains a Strength of 19 if his or her</p><p>score isn't already higher, and a+ 1 bonus to AC while in bear</p><p>or hybrid form (from natural armor). Attack and damage rolls</p><p>for the natural weapons are based on Strength.</p><p><em>Wereboar. </em>The character gains a Strength of 17 if his or</p><p>her score isn't already higher, and a+ 1 bonus to AC while</p><p>in boar or hybrid form (from natural armor). Attack and</p><p>damage rolls for the tusks are based on Strength. For the</p><p>Charge- trait, the DC is 8 +the character's proficiency bonus+</p><p>Strength modifier.</p><p><em>Wererat. </em>The character gains a Dexterity of 15 if his or</p><p>her score isn't already higher. Attack and damage rolls for</p><p>the bite are based on whichever is higher of the character's</p><p>Strength and Dexterity.</p><p><em>Weretiger. </em>The character gains a Strength of 17 if his or</p><p>her score isn't already higher. Attack and damage rolls for</p><p>the natural weapons are based on Strength. For the Pounce</p><p>trait, the DC is 8 + the character's proficiency bonus +</p><p>Strength modifier.</p><p><em>Werewolf. </em>The character gains a Strength of 15 if his or her</p><p>score isn't already higher, and a+ 1 bonus to AC while in wolf</p><p>or hybrid form (from natural armor). Attack and damage rolls</p><p>for the natural weapons are based on Strength.</p><p></p><p></p><p>Curse Suppression and Side Effects</p><p>Because of the Druidic magic involved with keeping the curse under control for the Druid, not all of the Lycanthrope’s abilities manifest themselves. You do not receive the Damage Immunities associated with your form, and you are also unable to pass your curse to others, outside of a willing participant in certain Druidic Rituals. Because you are actively working against the curse to find a balance, when you return to humanoid form after having been in Hybrid form, you gain 1 point of exhaustion.</p><p></p><p></p><p>Primal Body</p><p>Starting at 6[SUP]th[/SUP] level, when you transform into Hybrid form, you gain half of your proficiency bonus, rounded down, to your primary attribute in that form. Your attacks in hybrid form count as magical for purpose of overcoming resistance and immunity to non-magical attacks and damage.</p><p></p><p></p><p>Supernatural Resistance</p><p>Starting at 10[SUP]th[/SUP] level, you may tap into your curse’s power to augment your defenses. As a bonus action, you may gain resistance to all piercing, bludgeoning, and slashing damage from non-magical or non-silvered weapons until the end of your next turn. At level 14, you can tap into this resistance even father, gaining immunity from all piercing, bludgeoning, and slashing damage from non-magical or non-silvered weapons until the end your next turn when you take this bonus action.</p><p></p><p></p><p>Mastery of the Form</p><p></p><p>Starting at 14[SUP]th[/SUP] level, you have totally mastered your curse. You gain 1 extra attack while in Hybrid form, and no longer gain a level of exhaustion when reverting to your humanoid form. Additionally, you may pass your curse on to a willing Druid participant by performing a ritual infection of the curse over the course of 24 hours.</p><p></p><p></p><p></p><p></p><p>This is still very much a first draft, with input welcomed. I have run 0 numbers, so this could be either uber powered or very weak, but I figured it would be easier to start with the flavor and work towards balance, rather than the other way around.</p></blockquote><p></p>
[QUOTE="jprepo1, post: 6834144, member: 6820440"] Hey all, I have a player looking to play a lycanthropic druid, and I found the blurb in the MM about it to be overpowered, mainly due to the damage immunity. I have done up a quick druid archetype for 5e, and am trying to keep in the spirit with 5e as much as possible, i.e. simple, moderate benefitss, little to no penalties. I am running into a balance issue, and would like some input. Basiaclly, although the player wanting it wants it for RP purposes, a player min-maxing it would have no reason to choose anything but werebear. That being said, I would like to avoid writing a whole new table of stats for all the were creatures, and would love ides on how to balance the various different lycanthropic curses. Thanks, Circle of the Beast Lycanthropy is one of the most feared curses known to exist, causing even the wisest and kindest to become nothing more than a vicious beast. It is with this danger in mind that some druids willfully infect themselves with this curse, so as to better combat it. Being able to move, and think, like their quarry has made them a necessary, if shunned and little known, sect of Druidic studies. Using their magical connection with nature to suppress aspects of the curse, members of the Circle of the Fang are often loners, never truly accepted by civilized lands, and fearful of what might happen if they themselves lose control. Hybrid Form By using choosing this circle at second level, you gain the ability to transform into the were creature associated with your particular choice, as well as its animal form. While some of the effects are not as powerful as a traditionally cursed Lycanthrope, you gain certain abilities, as listed below. Because of the concentration required to maintain this form and stave off the curse, you may only Wildshape into the hybrid or animal form of your particular type of lycanthropy. [I]Werebear. [/I]The character gains a Strength of 19 if his or her score isn't already higher, and a+ 1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength. [I]Wereboar. [/I]The character gains a Strength of 17 if his or her score isn't already higher, and a+ 1 bonus to AC while in boar or hybrid form (from natural armor). Attack and damage rolls for the tusks are based on Strength. For the Charge- trait, the DC is 8 +the character's proficiency bonus+ Strength modifier. [I]Wererat. [/I]The character gains a Dexterity of 15 if his or her score isn't already higher. Attack and damage rolls for the bite are based on whichever is higher of the character's Strength and Dexterity. [I]Weretiger. [/I]The character gains a Strength of 17 if his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on Strength. For the Pounce trait, the DC is 8 + the character's proficiency bonus + Strength modifier. [I]Werewolf. [/I]The character gains a Strength of 15 if his or her score isn't already higher, and a+ 1 bonus to AC while in wolf or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength. Curse Suppression and Side Effects Because of the Druidic magic involved with keeping the curse under control for the Druid, not all of the Lycanthrope’s abilities manifest themselves. You do not receive the Damage Immunities associated with your form, and you are also unable to pass your curse to others, outside of a willing participant in certain Druidic Rituals. Because you are actively working against the curse to find a balance, when you return to humanoid form after having been in Hybrid form, you gain 1 point of exhaustion. Primal Body Starting at 6[SUP]th[/SUP] level, when you transform into Hybrid form, you gain half of your proficiency bonus, rounded down, to your primary attribute in that form. Your attacks in hybrid form count as magical for purpose of overcoming resistance and immunity to non-magical attacks and damage. Supernatural Resistance Starting at 10[SUP]th[/SUP] level, you may tap into your curse’s power to augment your defenses. As a bonus action, you may gain resistance to all piercing, bludgeoning, and slashing damage from non-magical or non-silvered weapons until the end of your next turn. At level 14, you can tap into this resistance even father, gaining immunity from all piercing, bludgeoning, and slashing damage from non-magical or non-silvered weapons until the end your next turn when you take this bonus action. Mastery of the Form Starting at 14[SUP]th[/SUP] level, you have totally mastered your curse. You gain 1 extra attack while in Hybrid form, and no longer gain a level of exhaustion when reverting to your humanoid form. Additionally, you may pass your curse on to a willing Druid participant by performing a ritual infection of the curse over the course of 24 hours. This is still very much a first draft, with input welcomed. I have run 0 numbers, so this could be either uber powered or very weak, but I figured it would be easier to start with the flavor and work towards balance, rather than the other way around. [/QUOTE]
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[Homebrew] Druid Lycanthrope Archetype - Circle of the Beast
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