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[Homebrew] Elf
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<blockquote data-quote="pming" data-source="post: 7302541" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> Ok, I get where you're coming from. I applaud the effort, but something strikes me as...off?...about it? Hear me out on this...</p><p></p><p>Elves, in D&D, started as a class/race in Basic D&D. As an elf, you could cast spells as a MU and fight as a Fighter. You had good saves, were immune to ghoul paralysis, had infravision, and could detect secret/hidden doors better than others. You also had the highest XP requirement's and were limited to 10th level.</p><p></p><p>Now, with 1e, race was separate from class. However, the main 'bonuses' for elf didn't much change. Also, 1e had age categories that had adjustments. Elves lived for hundreds if not thousands of years (depending on subrace). 1e AD&D had to 'balance' elves somehow. Ergo, Level Limits (as they were in Basic). And before anyone goes off on how 'stupid' level limits were, I've found that many who think this are thinking of level limits 'backwards'. If you think of EVERY race having level limits and restrictions, then you can think of humans two biggest (and only, really) advantages; they can choose any class and can go to any level. Elves have all their special abilities and whatnot...humans can be any class and reach any level. It's the human's "shtick"...which explains why they are so dominant as the 'core AD&D race'.</p><p></p><p>Ahem. Anyway...with regards to your elven subrace thing here, you will have to address WHY elves don't rule everything. If they focus, as a race, on learning magic, and each house/clan focuses on one aspect of magic, and they live for thousands of years, and they can reach any level....well...you can see the disconnect.</p><p></p><p>As [MENTION=6777378]Iry[/MENTION] said, you're pretty much saying "Elves can just pick stuff and come up with why after". You might want to add in some sort of un-changeable reason why elves don't dominate existence. Level limits and class choice did this for 1e (and 2e to a lesser degree). Maybe have a set chance after an elf hits, say, 20th level or 300 years old (whichever comes first), that the elves 'magic life force' is deemed to have completed it's task and is pulled back into the Fey world to be used again. Have it increase every X years or something so that, eventually, the elf's "life force" will be reintegrated to the Fey. I'd go with something like, 10% + (1d6-1)% per year added, cumulative, after hitting 20th or 300. So at 301, the DM rolls 1d6-1 (so, 0 to 5) to the 10% base. Then the player rolls d100. If he/she rolls equal or under, his elf's life force has a few days to prepare his leaving and he then performs some ritual, some swan like boats appear and whisk his 'spirit' back to the Fey.</p><p></p><p>Anyway, good work overall...it just needs some sort of "balancing factor" to keep elves in check against humans and everything else.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7302541, member: 45197"] Hiya! Ok, I get where you're coming from. I applaud the effort, but something strikes me as...off?...about it? Hear me out on this... Elves, in D&D, started as a class/race in Basic D&D. As an elf, you could cast spells as a MU and fight as a Fighter. You had good saves, were immune to ghoul paralysis, had infravision, and could detect secret/hidden doors better than others. You also had the highest XP requirement's and were limited to 10th level. Now, with 1e, race was separate from class. However, the main 'bonuses' for elf didn't much change. Also, 1e had age categories that had adjustments. Elves lived for hundreds if not thousands of years (depending on subrace). 1e AD&D had to 'balance' elves somehow. Ergo, Level Limits (as they were in Basic). And before anyone goes off on how 'stupid' level limits were, I've found that many who think this are thinking of level limits 'backwards'. If you think of EVERY race having level limits and restrictions, then you can think of humans two biggest (and only, really) advantages; they can choose any class and can go to any level. Elves have all their special abilities and whatnot...humans can be any class and reach any level. It's the human's "shtick"...which explains why they are so dominant as the 'core AD&D race'. Ahem. Anyway...with regards to your elven subrace thing here, you will have to address WHY elves don't rule everything. If they focus, as a race, on learning magic, and each house/clan focuses on one aspect of magic, and they live for thousands of years, and they can reach any level....well...you can see the disconnect. As [MENTION=6777378]Iry[/MENTION] said, you're pretty much saying "Elves can just pick stuff and come up with why after". You might want to add in some sort of un-changeable reason why elves don't dominate existence. Level limits and class choice did this for 1e (and 2e to a lesser degree). Maybe have a set chance after an elf hits, say, 20th level or 300 years old (whichever comes first), that the elves 'magic life force' is deemed to have completed it's task and is pulled back into the Fey world to be used again. Have it increase every X years or something so that, eventually, the elf's "life force" will be reintegrated to the Fey. I'd go with something like, 10% + (1d6-1)% per year added, cumulative, after hitting 20th or 300. So at 301, the DM rolls 1d6-1 (so, 0 to 5) to the 10% base. Then the player rolls d100. If he/she rolls equal or under, his elf's life force has a few days to prepare his leaving and he then performs some ritual, some swan like boats appear and whisk his 'spirit' back to the Fey. Anyway, good work overall...it just needs some sort of "balancing factor" to keep elves in check against humans and everything else. ^_^ Paul L. Ming [/QUOTE]
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