Silam
Explorer
Here’s a simple idea to fix the Rogue’s damage and restore them to the pantheon of strikers. It’s so simple I’m sure someone else must have thought of it before. Here it is:
Sneak Attack has no limit per turn, per round, etc. Any attack can be a SA as long as it qualifies. None of the per turn BS that leads to twisted exploits like readying an action simply to get back on par with everyone else. Eliminate all that complexity. If you have Greater Invisibility, Extra Attack (2) + TWF (1 more) + 1 opportunity attack, all 4 are eligible for SA, no fooling around.
So what’s the twist? You must hit on both rolls to get the extra SA damage.
So it’s a special kind of advantage. Turbo-charged advantage, if you will. Or maybe a more accurate way to say it is: the base damage is resolved with advantage, while the extra SA damage is resolved with disadvantage.
If you hit with just one of the two rolls, you deal normal damage, as a non-Rogue normally would on an attack with advantage. But if two rolls hit, then you add the extra SA damage.
If you qualify for SA without advantage, then you have to hit with your one roll first, as normal, and that determines if you deal your normal damage, and if you hit on that first roll, then you get to roll again to see if you also apply the SA damage. So, same idea as above, except you don’t have advantage. It’s a bit of a bummer to resolve this sequentially (reminds me of 3e crit threat) though you could still roll both dices in parallel if you stick to some color coding.
If you have Elven Accuracy and advantage, you need 1 out of 3 rolls to hit for normal damage (as usual), and 2 out of the 3 rolls to hit for the extra SA damage.
Thoughts?
Sneak Attack has no limit per turn, per round, etc. Any attack can be a SA as long as it qualifies. None of the per turn BS that leads to twisted exploits like readying an action simply to get back on par with everyone else. Eliminate all that complexity. If you have Greater Invisibility, Extra Attack (2) + TWF (1 more) + 1 opportunity attack, all 4 are eligible for SA, no fooling around.
So what’s the twist? You must hit on both rolls to get the extra SA damage.
So it’s a special kind of advantage. Turbo-charged advantage, if you will. Or maybe a more accurate way to say it is: the base damage is resolved with advantage, while the extra SA damage is resolved with disadvantage.
If you hit with just one of the two rolls, you deal normal damage, as a non-Rogue normally would on an attack with advantage. But if two rolls hit, then you add the extra SA damage.
If you qualify for SA without advantage, then you have to hit with your one roll first, as normal, and that determines if you deal your normal damage, and if you hit on that first roll, then you get to roll again to see if you also apply the SA damage. So, same idea as above, except you don’t have advantage. It’s a bit of a bummer to resolve this sequentially (reminds me of 3e crit threat) though you could still roll both dices in parallel if you stick to some color coding.
If you have Elven Accuracy and advantage, you need 1 out of 3 rolls to hit for normal damage (as usual), and 2 out of the 3 rolls to hit for the extra SA damage.
Thoughts?
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