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General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Fixing the Rogue
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<blockquote data-quote="doctorbadwolf" data-source="post: 9896363" data-attributes="member: 6704184"><p>As an aside, i don't know that it is a good thing for the rogue to "catch up" in damage dealing. </p><p></p><p>Currently the rogue has more utility than any warrior, even arguably the ranger. Expertise, 4 skills + thieves tools (which in the current rules means that taking slieght of hand give the rogue advantage on every check to pick a lock or disarm a trap) cunning action, level 5 cunning strike makes cunning action more versatile, level 6 expertise, and level 7 reliable talent, is a crazy package. </p><p></p><p>I don't think the game should ever be balanced based on a featureless room where only combat of the most simple kind occurs. It should be balanced on the assumption that many fights will have terrain and that many sessions will only feature 1 fight if any at all. How the game is actually played. In a game like that, the rogue has the spotlight and shines hright plenty, without needing any boost to damage.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9896363, member: 6704184"] As an aside, i don't know that it is a good thing for the rogue to "catch up" in damage dealing. Currently the rogue has more utility than any warrior, even arguably the ranger. Expertise, 4 skills + thieves tools (which in the current rules means that taking slieght of hand give the rogue advantage on every check to pick a lock or disarm a trap) cunning action, level 5 cunning strike makes cunning action more versatile, level 6 expertise, and level 7 reliable talent, is a crazy package. I don't think the game should ever be balanced based on a featureless room where only combat of the most simple kind occurs. It should be balanced on the assumption that many fights will have terrain and that many sessions will only feature 1 fight if any at all. How the game is actually played. In a game like that, the rogue has the spotlight and shines hright plenty, without needing any boost to damage. [/QUOTE]
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Homebrew: Fixing the Rogue
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