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Homebrew: Fixing the Rogue
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<blockquote data-quote="Silam" data-source="post: 9896469" data-attributes="member: 7055898"><p>I think these are all great points, but these issues are hard to solve at the game design level, rather than how the game is actually used by a given table.</p><p></p><p>The game is inherently flexible, which I think is what draws many of us to it. But in being flexible it also risks being used in a skewed way (e.g., ignoring or short-changing some of the pillars, usually those which don’t rhyme with bat).</p><p></p><p>I could see some game design principles that could incentivize the integration of all pillars (e.g., XP-wise). But then it risks feeling too constraining or even artificial (ultimately devolving in MMORPG phenomenons like "farming honor" or other such distasteful non-sense).</p><p></p><p>I’m sure there are ways to do better than 5e out there, but I don’t know exactly how. Admittedly, my goal in posting this thread was very much combat-focused, and I didn’t intend to propose anything about the other pillars (not because they’re unimportant, but simply because I believe in incremental / minimalistic tweaks rather than big bang redesigns).</p></blockquote><p></p>
[QUOTE="Silam, post: 9896469, member: 7055898"] I think these are all great points, but these issues are hard to solve at the game design level, rather than how the game is actually used by a given table. The game is inherently flexible, which I think is what draws many of us to it. But in being flexible it also risks being used in a skewed way (e.g., ignoring or short-changing some of the pillars, usually those which don’t rhyme with bat). I could see some game design principles that could incentivize the integration of all pillars (e.g., XP-wise). But then it risks feeling too constraining or even artificial (ultimately devolving in MMORPG phenomenons like "farming honor" or other such distasteful non-sense). I’m sure there are ways to do better than 5e out there, but I don’t know exactly how. Admittedly, my goal in posting this thread was very much combat-focused, and I didn’t intend to propose anything about the other pillars (not because they’re unimportant, but simply because I believe in incremental / minimalistic tweaks rather than big bang redesigns). [/QUOTE]
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