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[Homebrew] For an easy realistic economy, what gp conversion rates do you prefer?
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<blockquote data-quote="jodyjohnson" data-source="post: 7265393" data-attributes="member: 5590"><p>When I try to give a player a reference for in-game currency I start with the Living Expenses table and the Backgrounds/Crafting rules for earning potential.</p><p></p><p>For the price list I treat most items as the masterwork versions, the main oddity I see is the price of glass items which I assume are especially durable (tempered glass or Coke bottle glass) or exotic (spyglass).</p><p></p><p>2gp ($200) per day for comfortable lifestyle and Guild craftsman status (corporate middle-class). 1gp ($100) per day for moderately skilled or self-employed. 2sp ($20) for the odd-job guy/household worker.</p><p></p><p>Assuming adventurers mostly pay their way instead of home-making $100-200/day in costs seems reasonable with the Inn and food costs coming close to middle America. For actual commoners they effectively work a second job called 'home life' where they do their own housework, cooking and chores instead of paying someone else and shave half off the living expenses.</p><p></p><p>I'm not a medieval scholar and my fantasy world isn't the historical past. Relatively speaking I let the rules determine the economy. 1 skilled worker takes $250 in resources and creates $250 or so in additional value per day with a take-home of $100. Whereas the guild craftsperson can take the same resources, create the same value but take-home $200 because of efficiency and stock management that the guild can bring over the lone craftsperson dealing with extra expenses and loses outside their control. I'd also assume the miners, farmers, gatherers, etc. create 5sp ($50) in value from 'natural resources' and get paid $20/day.</p><p></p><p>So for every craftsman there might be 5 unskilled workers creating raw materials. Together they create 5g or $500 in value per workday. Gold and platinum coins are smaller than dime-sized. Silver at penny sized. Coppers at Nickel sized and the non-adventure's Steel coins might be quarter sized. With trade bars filling in when larger currency is desired.</p><p></p><p>But I account it all by GP value. For the most part adventuring parties end up more like corporations/guilds or small governments rather than individual workers. I'd never drop $500,000 (5,000gp) on a piece of equipment but the company I work for does. And sometimes they pay much more than that for key pieces of machinery.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 7265393, member: 5590"] When I try to give a player a reference for in-game currency I start with the Living Expenses table and the Backgrounds/Crafting rules for earning potential. For the price list I treat most items as the masterwork versions, the main oddity I see is the price of glass items which I assume are especially durable (tempered glass or Coke bottle glass) or exotic (spyglass). 2gp ($200) per day for comfortable lifestyle and Guild craftsman status (corporate middle-class). 1gp ($100) per day for moderately skilled or self-employed. 2sp ($20) for the odd-job guy/household worker. Assuming adventurers mostly pay their way instead of home-making $100-200/day in costs seems reasonable with the Inn and food costs coming close to middle America. For actual commoners they effectively work a second job called 'home life' where they do their own housework, cooking and chores instead of paying someone else and shave half off the living expenses. I'm not a medieval scholar and my fantasy world isn't the historical past. Relatively speaking I let the rules determine the economy. 1 skilled worker takes $250 in resources and creates $250 or so in additional value per day with a take-home of $100. Whereas the guild craftsperson can take the same resources, create the same value but take-home $200 because of efficiency and stock management that the guild can bring over the lone craftsperson dealing with extra expenses and loses outside their control. I'd also assume the miners, farmers, gatherers, etc. create 5sp ($50) in value from 'natural resources' and get paid $20/day. So for every craftsman there might be 5 unskilled workers creating raw materials. Together they create 5g or $500 in value per workday. Gold and platinum coins are smaller than dime-sized. Silver at penny sized. Coppers at Nickel sized and the non-adventure's Steel coins might be quarter sized. With trade bars filling in when larger currency is desired. But I account it all by GP value. For the most part adventuring parties end up more like corporations/guilds or small governments rather than individual workers. I'd never drop $500,000 (5,000gp) on a piece of equipment but the company I work for does. And sometimes they pay much more than that for key pieces of machinery. [/QUOTE]
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[Homebrew] For an easy realistic economy, what gp conversion rates do you prefer?
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