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(Homebrew) Futzing with B10 Night’s Dark Terror
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<blockquote data-quote="not-so-newguy" data-source="post: 7481965" data-attributes="member: 6786140"><p>So...instead of leaving well enough alone, I decided to trifle with the races and classes for this campaign. The race/class listed below attempts to reflect a Mystaran campaign starting in the Karameikos region.*</p><p></p><p>Let me know if you think something is over/under powered. I’m a bit worried that the dwarven Resistance To Magic might be overpowered, but it works well for the setting. Also the fighter subclasses for Callori might be overly complicated.</p><p></p><p>I gave each possible race/class a rating according to the likelihood of running into that type of adventurer. The system is labeled like this: Very Common, Common, Uncommon, Rare, Very Rare, Unique. Unique is reserved for Paladins. There aren’t many of them and some extra RP choices need to be made during the character creation process. </p><p></p><p>I’m thinking about using 4d6 rolled in order, then choose race/class. Not sure yet.</p><p></p><p>No feats.</p><p> </p><p><strong><u>Dwarf</u></strong>: (Hill sub race only. Uncommon). Resistance to Magic replaces Resistance to Poison.</p><p>• Cleric- Rare. The Church of Kagyar in Highforge has been a constant, but humble, presence. Most likely Life Cleric.</p><p>• Fighter- very common. Champion and Battlemaster only.</p><p></p><p><strong><u>Elf</u></strong>: All Elves lose the Trance ability. </p><p>Callori (High Elf. Common). </p><p>• Bard. Uncommon. College of Lore only.</p><p>• Cleric. Rare. </p><p>• Druid. UnCommon.</p><p>• Fighter. 1) Eldritch Knight subclass : Very common 2) Battlemaster and Champion subclasses: Very Common. These two subclasses MUST multiclass with wizard and keep both classes within two levels of one another.</p><p>• Paladin. Unique. Oath of Ancients only.</p><p>• Ranger. Uncommon</p><p>• Rogue. Uncommon. Arcane Trickster subclass only.</p><p>• Wizard. Very common</p><p></p><p>Vyalia (Wood Elf. Very Rare.)</p><p>• Druid. Very Common</p><p>• Fighter. Common. </p><p>• Paladin. Unique. </p><p>• Ranger. Very Common</p><p></p><p><strong><u>Halfling</u></strong>: (Hin subrace. Rare) Resistance To magic replaces lucky ability. Hin from Mystara PHB replaces Stout and Lightfoot.</p><p></p><p>The hin of Mystara are a stout and proud race. They value freedom and family more than anything else. Frequently attacked in the past, the Hin have become known for their stealth. Located primarily in the Five Shires, with a large presence in Minrothad, the hin are on friendly terms most nations and races save Glantri. </p><p></p><p>Constitution score is increased by 1.</p><p>Bonus skill: Stealth.</p><p></p><p>• Fighter- Common. Champion and Battlemaster only.</p><p>• Rogue- Very Common. Thief subclass only.</p><p></p><p><strong><u>Human</u></strong>: (Thyatian and Traladaran subraces only. Very Common)</p><p>• Bard- Rare.</p><p>• Cleric- Very Common.</p><p>• Druid- UnCommon</p><p>• Fighter- Very Common.</p><p>• Paladin- Unique.</p><p>• Ranger- Uncommon </p><p>• Rogue- Very Common.</p><p>• Wizard- Very Common</p><p><strong><u></u></strong></p><p><strong><u>Gnome</u></strong>: (Forrest Gnome subrace only. Very Rare)</p><ul> <li data-xf-list-type="ul">Bard- Very Rare. College of Lore only.</li> <li data-xf-list-type="ul">• Fighter- Very Rare. Eldritch Knight only</li> <li data-xf-list-type="ul">• Rogue- Common. Arcane trickster only.</li> <li data-xf-list-type="ul">• Wizard. Very Common. Illusion School only.</li> </ul><p></p><p><strong>Dragonborn</strong>: Not available.</p><p><strong>Half Elf</strong>: Not available.</p><p><strong>Half Orc</strong>: Not available</p><p><strong>Tiefling</strong>: Not available.</p><p></p><p>*My ideas have been stolen from two sources:</p><p>1) “BECMI to 5E Karameikos Conversion” by Stefan Beate. An article on the Pandius site <a href="http://pandius.com/kara5e.html" target="_blank">http://pandius.com/kara5e.html</a></p><p>2) “Mystara Player’s Handbook” by Glenn Welch (free at Pandius.com )</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 7481965, member: 6786140"] So...instead of leaving well enough alone, I decided to trifle with the races and classes for this campaign. The race/class listed below attempts to reflect a Mystaran campaign starting in the Karameikos region.* Let me know if you think something is over/under powered. I’m a bit worried that the dwarven Resistance To Magic might be overpowered, but it works well for the setting. Also the fighter subclasses for Callori might be overly complicated. I gave each possible race/class a rating according to the likelihood of running into that type of adventurer. The system is labeled like this: Very Common, Common, Uncommon, Rare, Very Rare, Unique. Unique is reserved for Paladins. There aren’t many of them and some extra RP choices need to be made during the character creation process. I’m thinking about using 4d6 rolled in order, then choose race/class. Not sure yet. No feats. [B][U]Dwarf[/U][/B]: (Hill sub race only. Uncommon). Resistance to Magic replaces Resistance to Poison. • Cleric- Rare. The Church of Kagyar in Highforge has been a constant, but humble, presence. Most likely Life Cleric. • Fighter- very common. Champion and Battlemaster only. [B][U]Elf[/U][/B]: All Elves lose the Trance ability. Callori (High Elf. Common). • Bard. Uncommon. College of Lore only. • Cleric. Rare. • Druid. UnCommon. • Fighter. 1) Eldritch Knight subclass : Very common 2) Battlemaster and Champion subclasses: Very Common. These two subclasses MUST multiclass with wizard and keep both classes within two levels of one another. • Paladin. Unique. Oath of Ancients only. • Ranger. Uncommon • Rogue. Uncommon. Arcane Trickster subclass only. • Wizard. Very common Vyalia (Wood Elf. Very Rare.) • Druid. Very Common • Fighter. Common. • Paladin. Unique. • Ranger. Very Common [B][U]Halfling[/U][/B]: (Hin subrace. Rare) Resistance To magic replaces lucky ability. Hin from Mystara PHB replaces Stout and Lightfoot. The hin of Mystara are a stout and proud race. They value freedom and family more than anything else. Frequently attacked in the past, the Hin have become known for their stealth. Located primarily in the Five Shires, with a large presence in Minrothad, the hin are on friendly terms most nations and races save Glantri. Constitution score is increased by 1. Bonus skill: Stealth. • Fighter- Common. Champion and Battlemaster only. • Rogue- Very Common. Thief subclass only. [B][U]Human[/U][/B]: (Thyatian and Traladaran subraces only. Very Common) • Bard- Rare. • Cleric- Very Common. • Druid- UnCommon • Fighter- Very Common. • Paladin- Unique. • Ranger- Uncommon • Rogue- Very Common. • Wizard- Very Common [B][U] Gnome[/U][/B]: (Forrest Gnome subrace only. Very Rare) [LIST] [*]Bard- Very Rare. College of Lore only. [*]• Fighter- Very Rare. Eldritch Knight only [*]• Rogue- Common. Arcane trickster only. [*]• Wizard. Very Common. Illusion School only. [/LIST] [B]Dragonborn[/B]: Not available. [B]Half Elf[/B]: Not available. [B]Half Orc[/B]: Not available [B]Tiefling[/B]: Not available. *My ideas have been stolen from two sources: 1) “BECMI to 5E Karameikos Conversion” by Stefan Beate. An article on the Pandius site [URL]http://pandius.com/kara5e.html[/URL] 2) “Mystara Player’s Handbook” by Glenn Welch (free at Pandius.com ) [/QUOTE]
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