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<blockquote data-quote="Demetrios1453" data-source="post: 7585952" data-attributes="member: 6801060"><p>Here we go, the first new creation in a while, the Fire Giant Forgemaster. As stated in a previous post, I moved some of the powers of the original Fire Giant Duke to the Forgemaster, so some of the powers and text may seem familiar.</p><p></p><p></p><p><strong><u>Fire Giant Forgemaster</u></strong></p><p></p><p>Fire giants are not, by and large, a religious people. While they definitely acknowledge Surtur, even revere him, for the most part their worship consists of their dedication to the forge and to warfare. A select few, however, chosen either through their own religious fervor, or, in exceptionally rare cases, by Surtur himself for their skill, are gifted by the god with extraordinary powers: not only powerful divine spellcasting, but the fiery aura of the god himself, as both a defense against other creatures' attacks as well as a weapon that can burst forth and incinerate those who would oppose Surtur and his chosen people.</p><p><strong><em>Chosen through Craftsmanship</em></strong></p><p>Surtur is somewhat of a distant deity, and not one prone to answering just any request from those who beseech his favor. Most such requests come from those whose work or prowess is inferior, those hoping that by begging for (and hopefully receiving) Surtur's favor, they can gain advantage over those whose skill causes them to outrank such supplicants in the ordning. Surtur despises such weaklings - those who would curry his favor while lacking the skill to deserve it - and, without exception, ignores all such requests. Surtur only bestows his gifts on those who worthy of them, those who have completed great works in his name. Sometimes particularly skilled fire giant artisans will create masterworks in honor of their deity and ask to dedicate themselves to their deity alongside their creations. Should such a request be sincere, and the item created be masterful enough, Surtur may (but not always) agree to the supplicant's request, granting the fire giant divine powers as well as a part of his fiery nature. Rarely, Surtur might even spontaneously grant those powers to a particularly gifted artisan, whose works so please the deity that he rewards his gifts to the (likely surprised) fire giant, unasked-for.</p><p><strong><em>Souls of Fire</em></strong></p><p>The blessings of Surtur aren't just limited to spellcasting and the forge, however. The very spirit of fire seems to infuse them, making their armor and weapons glow dull red with heat. While this causes no discomfort for their fire-tolerant compatriots, outsiders often find that even being in the same room as a forgemaster to be uncomfortably hot, even above the normal blazing heat of a fire giant settlement. Those foolish enough to draw too close or, worse, to actually come in contact with a forgemaster often suffer horrific burns as a reward for their carelessness. Furthermore, if forgemasters personally threatened they can channel this innate heat into a deadly concussive shockwave, knocking back foes in an outburst of heat and force. Should any enemies still survive after this fiery blast, the giant's warhammer often finishes them off as they lie stunned on the ground.</p><p> </p><p></p><p></p><p></p><p><strong><u>Fire Giant Forgemaster</u></strong> </p><p><em>Huge giant (fire giant), lawful evil</em></p><p></p><p><strong>Armor Class</strong> 20 (plate and shield) </p><p><strong>Hit Points</strong> 198 (15d12 + 90) </p><p><strong>Speed</strong> 30 ft. </p><p> </p><p><strong>STR</strong> 25 (+7) <strong>DEX</strong> 19 (+4) <strong>CON</strong> 23 (+6) <strong>INT</strong> 10 (+0) <strong>WIS</strong> 18 (+4) <strong>CHA</strong> 13 (+1) </p><p></p><p><strong>Saving Throws</strong> Dex +8, Con +10, Cha +5 </p><p><strong>Skills</strong> Athletics +11, Perception +8 </p><p><strong>Damage Immunities</strong> Fire </p><p><strong>Senses</strong> passive Perception 18 </p><p><strong>Languages</strong> Giant, Ignan </p><p><strong>Challenge</strong> 12 (8,400 XP) </p><p></p><p></p><p><strong><em>Fire Aura</em></strong>. A creature that touches the giant or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage</p><p></p><p><strong><em>Concussive Blast (Recharge 5 - 6)</em></strong>. As a bonus action, the giant can focus its fire aura as a 30 foot cone blast. All creatures in that area must make a DC 16 Dexterity saving throw, taking 10 (3d6) fire and 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one. Creatures of Large size or smaller who fail their save are pushed 10 feet further away from the giant and are knocked prone.Using a concussive blast temporarily cools the giant's fire aura, causing it to do no damage until the end of the giant's next turn.</p><p></p><p><strong><em>Spellcasting.</em></strong> The giant is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The giant has the following cleric spells prepared:</p><p></p><p>Cantrips (at will): <em>guidance, mending, resistance, sacred flame, thaumaturgy</em></p><p>1st level (4 slots):<em> command, cure wounds, guiding bolt, identify, inflict wounds, searing smite</em></p><p>2nd level (3 slots): <em>continual flame, heat metal, locate object, magic weapon, silence</em></p><p>3rd level (3 slots): <em>dispel magic, elemental weapon, glyph of warding, protection from energy, tongues</em> </p><p>4th level (3 slots): <em>banishment, death ward, fabricate, stone shape, wall of fire</em></p><p>5th level (2 slots): <em>animate objects, creation, flame strike </em></p><p>6th level (1 slot): <em>blade barrier </em></p><p>7th level (1 slot): <em>fire storm</em></p><p></p><p></p><p><strong><u>Actions</u></strong></p><p></p><p><strong><em>Multiattack.</em></strong> The giant makes two warhammer attacks</p><p></p><p><strong><em>Warhammer.</em></strong> <em>Melee Weapon Attack</em>: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 3 (1d6) fire damage.</p><p></p><p><strong><em>Rock.</em></strong> <em>Ranged Weapon Attack</em>: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage plus 3 (1d6) fire damage.</p><p></p><p></p><p></p><p>Up next is the Storm Giant Stalker. I've got it already statted out, I just need to write the flavor text, so it should be up relatively quickly!</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 7585952, member: 6801060"] Here we go, the first new creation in a while, the Fire Giant Forgemaster. As stated in a previous post, I moved some of the powers of the original Fire Giant Duke to the Forgemaster, so some of the powers and text may seem familiar. [B][U]Fire Giant Forgemaster[/U][/B] Fire giants are not, by and large, a religious people. While they definitely acknowledge Surtur, even revere him, for the most part their worship consists of their dedication to the forge and to warfare. A select few, however, chosen either through their own religious fervor, or, in exceptionally rare cases, by Surtur himself for their skill, are gifted by the god with extraordinary powers: not only powerful divine spellcasting, but the fiery aura of the god himself, as both a defense against other creatures' attacks as well as a weapon that can burst forth and incinerate those who would oppose Surtur and his chosen people. [B][I]Chosen through Craftsmanship[/I][/B] Surtur is somewhat of a distant deity, and not one prone to answering just any request from those who beseech his favor. Most such requests come from those whose work or prowess is inferior, those hoping that by begging for (and hopefully receiving) Surtur's favor, they can gain advantage over those whose skill causes them to outrank such supplicants in the ordning. Surtur despises such weaklings - those who would curry his favor while lacking the skill to deserve it - and, without exception, ignores all such requests. Surtur only bestows his gifts on those who worthy of them, those who have completed great works in his name. Sometimes particularly skilled fire giant artisans will create masterworks in honor of their deity and ask to dedicate themselves to their deity alongside their creations. Should such a request be sincere, and the item created be masterful enough, Surtur may (but not always) agree to the supplicant's request, granting the fire giant divine powers as well as a part of his fiery nature. Rarely, Surtur might even spontaneously grant those powers to a particularly gifted artisan, whose works so please the deity that he rewards his gifts to the (likely surprised) fire giant, unasked-for. [B][I]Souls of Fire[/I][/B] The blessings of Surtur aren't just limited to spellcasting and the forge, however. The very spirit of fire seems to infuse them, making their armor and weapons glow dull red with heat. While this causes no discomfort for their fire-tolerant compatriots, outsiders often find that even being in the same room as a forgemaster to be uncomfortably hot, even above the normal blazing heat of a fire giant settlement. Those foolish enough to draw too close or, worse, to actually come in contact with a forgemaster often suffer horrific burns as a reward for their carelessness. Furthermore, if forgemasters personally threatened they can channel this innate heat into a deadly concussive shockwave, knocking back foes in an outburst of heat and force. Should any enemies still survive after this fiery blast, the giant's warhammer often finishes them off as they lie stunned on the ground. [B][U]Fire Giant Forgemaster[/U][/B] [I]Huge giant (fire giant), lawful evil[/I] [B]Armor Class[/B] 20 (plate and shield) [B]Hit Points[/B] 198 (15d12 + 90) [B]Speed[/B] 30 ft. [B]STR[/B] 25 (+7) [B]DEX[/B] 19 (+4) [B]CON[/B] 23 (+6) [B]INT[/B] 10 (+0) [B]WIS[/B] 18 (+4) [B]CHA[/B] 13 (+1) [B]Saving Throws[/B] Dex +8, Con +10, Cha +5 [B]Skills[/B] Athletics +11, Perception +8 [B]Damage Immunities[/B] Fire [B]Senses[/B] passive Perception 18 [B]Languages[/B] Giant, Ignan [B]Challenge[/B] 12 (8,400 XP) [B][I]Fire Aura[/I][/B]. A creature that touches the giant or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage [B][I]Concussive Blast (Recharge 5 - 6)[/I][/B]. As a bonus action, the giant can focus its fire aura as a 30 foot cone blast. All creatures in that area must make a DC 16 Dexterity saving throw, taking 10 (3d6) fire and 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one. Creatures of Large size or smaller who fail their save are pushed 10 feet further away from the giant and are knocked prone.Using a concussive blast temporarily cools the giant's fire aura, causing it to do no damage until the end of the giant's next turn. [B][I]Spellcasting.[/I][/B] The giant is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The giant has the following cleric spells prepared: Cantrips (at will): [I]guidance, mending, resistance, sacred flame, thaumaturgy[/I] 1st level (4 slots):[I] command, cure wounds, guiding bolt, identify, inflict wounds, searing smite[/I] 2nd level (3 slots): [I]continual flame, heat metal, locate object, magic weapon, silence[/I] 3rd level (3 slots): [I]dispel magic, elemental weapon, glyph of warding, protection from energy, tongues[/I] 4th level (3 slots): [I]banishment, death ward, fabricate, stone shape, wall of fire[/I] 5th level (2 slots): [I]animate objects, creation, flame strike [/I] 6th level (1 slot): [I]blade barrier [/I] 7th level (1 slot): [I]fire storm[/I] [B][U]Actions[/U][/B] [B][I]Multiattack.[/I][/B] The giant makes two warhammer attacks [B][I]Warhammer.[/I][/B] [I]Melee Weapon Attack[/I]: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 3 (1d6) fire damage. [B][I]Rock.[/I][/B] [I]Ranged Weapon Attack[/I]: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage plus 3 (1d6) fire damage. Up next is the Storm Giant Stalker. I've got it already statted out, I just need to write the flavor text, so it should be up relatively quickly! [/QUOTE]
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