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<blockquote data-quote="Demetrios1453" data-source="post: 7980391" data-attributes="member: 6801060"><p>Here is the Stone Giant Rock Fist, a stone giant monk-type. I'm also thinking about a frost giant bard-type, but I'll need some work to make it unique from some others I've seen.</p><p></p><p></p><p><u><strong>Stone Giant Rock Fist</strong></u></p><p></p><p>Stone giants pride themselves on their athletic abilities. While most simply participate in periodic competitions, for a few the desire to improve themselves physically becomes an all-encompassing drive for bodily perfection. Combining a rigorous exercise regimen with long periods of deep meditation and contemplation on the inherent strengths of the element of earth, they form a small, loosely-structured organization within stone giant society. Known as rock fists, they eschew any and all melee weapons, relying on their fists alone to defend themselves and to strike their enemies.</p><p></p><p><em><strong>Meditation on Earth.</strong></em> Rock fists emulate stone. One would think that being a member of a race known as <em>stone</em> giants, this would be a given, but rock fists take it far beyond others of their type. They often spend hours, or even days, at a time in small, isolated caverns, where they meditate and commune with the very earth itself. Those that attempt this are by no means always ultimately successful – many undertake the path of a rock fist, but only a few, believed to be favored by Skoraeus Stonebones himself, gain the enlightenment necessary to become a rock fist. As their meditations progress, their bodies become ever more stone-like, often taking on a craggy, angular appearance; yet they paradoxically become even more dexterous, able to move in a flowing manner that belies their apparent solidity.</p><p></p><p><em><strong>Powerful Unarmed Attackers. </strong></em>Having been granted the power of the earth itself, rock fists refuse to use any melee weapon other than their fists. Having become one with both their bodies and the stone itself through their meditations, they are able to channel the power of earth through their fists, allowing them to strike with powerful, devastating blows. But their affinity for stone does not mean they are slow and ponderous, however. Their natural athleticism as stone giants, combined with their complete awareness and control of their own bodies make rock fists surprisingly quick and agile. Many foes have, at first glance, thought they must be lumbering, sluggish creatures, only to find, to their dismay, that the rock fists can nimbly dodge their blows, and follow up with sudden, devastating ripostes with their fists.</p><p></p><p><em><strong>Fraternity of Stone. </strong></em>Rock fists hold a unique position in stone giant society. Although they are part of that society, intermingling with their fellow stone giants when not meditating, they are also separate from it due to their singular abilities. Many smaller stone giant settlements will have at most one rock fist, who will live among the others, if slightly off to one side to gain at least some isolation for his or her meditations. In larger settlements, however, a separate cavern or cavern complex is often assigned solely to the stone fists, who use it as living quarters, gathering place, and an area to meditate together.</p><p></p><p></p><p><u><strong>Stone Giant Rock Fist</strong></u></p><p><em>Huge giant (stone giant), lawful neutral</em></p><p></p><p><strong>Armor Class</strong> 20 (natural armor)</p><p><strong>Hit Points</strong> 138 (12d12 + 60)</p><p><strong>Speed</strong> 55 ft.</p><p></p><p><strong>STR </strong>23 (+6) <strong>DEX </strong>16 (+3) <strong>CON </strong>20 (+5) <strong>INT </strong>10 (+0) <strong>WIS </strong>14 (+2) <strong>CHA </strong>9 (-1)</p><p></p><p><strong>Saving Throws</strong> DEX +7, CON +9, WIS +6</p><p><strong>Skills</strong> Athletics +13, Perception +6</p><p><strong>Senses</strong> Darkvision 60 ft., Passive Perception 16</p><p><strong>Languages</strong> Giant, Terran</p><p><strong>Challenge</strong> 9 (2,900 XP)</p><p></p><p><em><strong>Flurry of Blows (3/day). </strong></em>Immediately after the giant takes the Attack action on its turn, it can make two unarmed strikes as a bonus action. Whenever the giant hits a creature with one of the attacks granted by its Flurry of Blows, it can impose one of the following effects on that target:</p><p></p><p>It must succeed on a DC 14 Dexterity saving throw or be knocked prone.</p><p>It must make a DC 14 Strength saving throw. If it fails, the giant can push it up to 15 feet away from it.</p><p>It can’t take reactions until the end of the giant's next turn.</p><p></p><p><em><strong>Patient Defense (2/day). </strong></em>The giant can take the Dodge action as a bonus action on its turn</p><p></p><p><em><strong>Stunning Strike (1/day). </strong></em>When the giant hits another creature with a melee weapon attack, it can attempt a stunning strike. The target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.</p><p></p><p><strong><em>Stone Camouflage.</em></strong> The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.</p><p></p><p></p><p><u><strong>Actions</strong></u></p><p></p><p><strong><em>Multiattack.</em></strong> The giant makes two unarmed strike attacks.</p><p></p><p><strong><em>Unarmed Strike</em>.</strong><em> Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 16 (3d6 + 6) bludgeoning damage.</p><p></p><p><strong><em>Rock.</em></strong> <em>Ranged Weapon Attack:</em> +10 to hit, range 60/240 ft., one target. <em>Hit:</em> 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.</p><p></p><p></p><p><u><strong>Reactions</strong></u></p><p></p><p><strong><em>Rock Catching.</em></strong> If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 7980391, member: 6801060"] Here is the Stone Giant Rock Fist, a stone giant monk-type. I'm also thinking about a frost giant bard-type, but I'll need some work to make it unique from some others I've seen. [U][B]Stone Giant Rock Fist[/B][/U] Stone giants pride themselves on their athletic abilities. While most simply participate in periodic competitions, for a few the desire to improve themselves physically becomes an all-encompassing drive for bodily perfection. Combining a rigorous exercise regimen with long periods of deep meditation and contemplation on the inherent strengths of the element of earth, they form a small, loosely-structured organization within stone giant society. Known as rock fists, they eschew any and all melee weapons, relying on their fists alone to defend themselves and to strike their enemies. [I][B]Meditation on Earth.[/B][/I] Rock fists emulate stone. One would think that being a member of a race known as [I]stone[/I] giants, this would be a given, but rock fists take it far beyond others of their type. They often spend hours, or even days, at a time in small, isolated caverns, where they meditate and commune with the very earth itself. Those that attempt this are by no means always ultimately successful – many undertake the path of a rock fist, but only a few, believed to be favored by Skoraeus Stonebones himself, gain the enlightenment necessary to become a rock fist. As their meditations progress, their bodies become ever more stone-like, often taking on a craggy, angular appearance; yet they paradoxically become even more dexterous, able to move in a flowing manner that belies their apparent solidity. [I][B]Powerful Unarmed Attackers. [/B][/I]Having been granted the power of the earth itself, rock fists refuse to use any melee weapon other than their fists. Having become one with both their bodies and the stone itself through their meditations, they are able to channel the power of earth through their fists, allowing them to strike with powerful, devastating blows. But their affinity for stone does not mean they are slow and ponderous, however. Their natural athleticism as stone giants, combined with their complete awareness and control of their own bodies make rock fists surprisingly quick and agile. Many foes have, at first glance, thought they must be lumbering, sluggish creatures, only to find, to their dismay, that the rock fists can nimbly dodge their blows, and follow up with sudden, devastating ripostes with their fists. [I][B]Fraternity of Stone. [/B][/I]Rock fists hold a unique position in stone giant society. Although they are part of that society, intermingling with their fellow stone giants when not meditating, they are also separate from it due to their singular abilities. Many smaller stone giant settlements will have at most one rock fist, who will live among the others, if slightly off to one side to gain at least some isolation for his or her meditations. In larger settlements, however, a separate cavern or cavern complex is often assigned solely to the stone fists, who use it as living quarters, gathering place, and an area to meditate together. [U][B]Stone Giant Rock Fist[/B][/U] [I]Huge giant (stone giant), lawful neutral[/I] [B]Armor Class[/B] 20 (natural armor) [B]Hit Points[/B] 138 (12d12 + 60) [B]Speed[/B] 55 ft. [B]STR [/B]23 (+6) [B]DEX [/B]16 (+3) [B]CON [/B]20 (+5) [B]INT [/B]10 (+0) [B]WIS [/B]14 (+2) [B]CHA [/B]9 (-1) [B]Saving Throws[/B] DEX +7, CON +9, WIS +6 [B]Skills[/B] Athletics +13, Perception +6 [B]Senses[/B] Darkvision 60 ft., Passive Perception 16 [B]Languages[/B] Giant, Terran [B]Challenge[/B] 9 (2,900 XP) [I][B]Flurry of Blows (3/day). [/B][/I]Immediately after the giant takes the Attack action on its turn, it can make two unarmed strikes as a bonus action. Whenever the giant hits a creature with one of the attacks granted by its Flurry of Blows, it can impose one of the following effects on that target: It must succeed on a DC 14 Dexterity saving throw or be knocked prone. It must make a DC 14 Strength saving throw. If it fails, the giant can push it up to 15 feet away from it. It can’t take reactions until the end of the giant's next turn. [I][B]Patient Defense (2/day). [/B][/I]The giant can take the Dodge action as a bonus action on its turn [I][B]Stunning Strike (1/day). [/B][/I]When the giant hits another creature with a melee weapon attack, it can attempt a stunning strike. The target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn. [B][I]Stone Camouflage.[/I][/B][I] [/I]The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. [U][B]Actions[/B][/U] [B][I]Multiattack.[/I][/B] The giant makes two unarmed strike attacks. [B][I]Unarmed Strike[/I].[/B][I] Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 16 (3d6 + 6) bludgeoning damage. [B][I]Rock.[/I][/B] [I]Ranged Weapon Attack:[/I] +10 to hit, range 60/240 ft., one target. [I]Hit:[/I] 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. [U][B]Reactions[/B][/U] [B][I]Rock Catching.[/I][/B] If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it. [/QUOTE]
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