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Homebrew Golem for critique
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<blockquote data-quote="dave2008" data-source="post: 8029267" data-attributes="member: 83242"><p>Trit. Thanks for sharing. I don't often disagree with [USER=20323]@Quickleaf[/USER] when it comes to monster design, but I am going to here. I think the CR is closer to 5 than it is to 9 or 10. You have basically made the flesh golem (CR 5) with a few extra bits. The only real differences are: <em>Sharpened Form</em> and <em>Spell Reflection</em>.</p><p></p><p>These do increase the CR some, but IMO it is limited. Sharpened from on damages creatures within melee range and requires the golem take 20 HP damage first (though I agree the wording is a bit odd as I assumed it was per strike). This level of damage is easily absorbed or avoided all together with ranged attacks. Spell Reflection is only available once per round (it is a reaction) and only if an attack misses or save is made. The golem has no saving throw bonuses, so it will miss a lot of saves.</p><p></p><p>I think CR 6 or 7 at most seems adequate.</p><p></p><p>However, I do suggest you give it ranged attack (maybe it can throw some shards). It really can't do anything against ranged weapon attacks and its slow speed (oddly 22 ft) means PCs can keep it a range without fear of attack. If it fighting a range heavy martial party, it is a CR 5 at best.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8029267, member: 83242"] Trit. Thanks for sharing. I don't often disagree with [USER=20323]@Quickleaf[/USER] when it comes to monster design, but I am going to here. I think the CR is closer to 5 than it is to 9 or 10. You have basically made the flesh golem (CR 5) with a few extra bits. The only real differences are: [I]Sharpened Form[/I] and [I]Spell Reflection[/I]. These do increase the CR some, but IMO it is limited. Sharpened from on damages creatures within melee range and requires the golem take 20 HP damage first (though I agree the wording is a bit odd as I assumed it was per strike). This level of damage is easily absorbed or avoided all together with ranged attacks. Spell Reflection is only available once per round (it is a reaction) and only if an attack misses or save is made. The golem has no saving throw bonuses, so it will miss a lot of saves. I think CR 6 or 7 at most seems adequate. However, I do suggest you give it ranged attack (maybe it can throw some shards). It really can't do anything against ranged weapon attacks and its slow speed (oddly 22 ft) means PCs can keep it a range without fear of attack. If it fighting a range heavy martial party, it is a CR 5 at best. [/QUOTE]
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