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Homebrew Golem for critique
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<blockquote data-quote="aco175" data-source="post: 8029320" data-attributes="member: 27385"><p>I would modify sharpened form to each melee hit dealing 1d4 or 1d6 damage. It is simpler that way and all the players will understand better. </p><p></p><p>The spell reflection power may not get used that much once the PCs know about it and the magic resistance power. It also seems a bit more since it already has spell resistance. I like the idea though, but think it could be changed a bit to limit it to spells like rays or magic missiles. </p><p></p><p>I would even add a burst or cone power that shot glass shards as an encounter power. Maybe something that shoots a 30ft cone dealing 5d6, save for half. </p><p></p><p>I might bump the CR to 6-7 based on this, but most of my PCs could kill this rather easily, and they are not that optimized. Also, my groups tend to all have magic weapons by level 5.</p></blockquote><p></p>
[QUOTE="aco175, post: 8029320, member: 27385"] I would modify sharpened form to each melee hit dealing 1d4 or 1d6 damage. It is simpler that way and all the players will understand better. The spell reflection power may not get used that much once the PCs know about it and the magic resistance power. It also seems a bit more since it already has spell resistance. I like the idea though, but think it could be changed a bit to limit it to spells like rays or magic missiles. I would even add a burst or cone power that shot glass shards as an encounter power. Maybe something that shoots a 30ft cone dealing 5d6, save for half. I might bump the CR to 6-7 based on this, but most of my PCs could kill this rather easily, and they are not that optimized. Also, my groups tend to all have magic weapons by level 5. [/QUOTE]
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