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[Homebrew] Greater Produce Flame
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<blockquote data-quote="ClaytonCross" data-source="post: 7157710" data-attributes="member: 6880599"><p>Not a bad alternate, but you still can't do it if your carrying anything in your other hand. The spell also says , "A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment."</p><p></p><p>My idea is basically, a work around to that you can place it on a staff and cast it twice. I did not want it to be a crippling concentration spell but since it would be as powerful as 2 cantrips that already exist I figured it would need some cost (even though really you can use both Light and Flame bolt at the same time with no real cost). So I figured it should be a first level spell. Then, I didn't want it to be a spell drain at low levels when you can't afford it so I gave it a long duration, so its kind of a once a day thing which makes it worth it to me. Then I realized your also losing a prepared spell which you would not if you had light and Flame bolt. So I figured giving the option to use a bonus action to attack with the original flame gives is a non-scalable damage bonus which will make it slightly more tempting at low levels but is unimportant at higher levels where burning a level 1 slot is not a big deal. Of course letting a level 1 druid cast 2 every round would be way over powered at starting levels and defeat the point of splitting it so that's why it ends the spell.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7157710, member: 6880599"] Not a bad alternate, but you still can't do it if your carrying anything in your other hand. The spell also says , "A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment." My idea is basically, a work around to that you can place it on a staff and cast it twice. I did not want it to be a crippling concentration spell but since it would be as powerful as 2 cantrips that already exist I figured it would need some cost (even though really you can use both Light and Flame bolt at the same time with no real cost). So I figured it should be a first level spell. Then, I didn't want it to be a spell drain at low levels when you can't afford it so I gave it a long duration, so its kind of a once a day thing which makes it worth it to me. Then I realized your also losing a prepared spell which you would not if you had light and Flame bolt. So I figured giving the option to use a bonus action to attack with the original flame gives is a non-scalable damage bonus which will make it slightly more tempting at low levels but is unimportant at higher levels where burning a level 1 slot is not a big deal. Of course letting a level 1 druid cast 2 every round would be way over powered at starting levels and defeat the point of splitting it so that's why it ends the spell. [/QUOTE]
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[Homebrew] Greater Produce Flame
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