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Homebrew help: a new plane
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<blockquote data-quote="Desdichado" data-source="post: 275587" data-attributes="member: 2205"><p>Eh... the astral just doesn't do much for me. My cosmology will probably look something more like this:</p><ul> <li data-xf-list-type="ul"><strong>Prime Material Plane:</strong> Self-explanatory. This is a <em>modified</em> version of something I turned in to the setting submission. I don't think anything will come of that, though, and I've already stolen some of my own ideas to do something else! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul"><strong>Ethereal Plane:</strong> Surrounds the PMP and works much like the MotP version, including the Deep Ethereal option which would lead to the Plane of Shadows the Plane X (the subject of this thread.) Portals from the PMP would also connect directly to those two planes, however, but you can't just jump into them at any old place, you have to go through the Deep Ethereal normally.</li> <li data-xf-list-type="ul"><strong>Plane of Shadows:</strong> Very much like the MotP version, except that it is the plane that leads to the "infernal" planes. Mostly the "deep shadow" rather than the reflection of the material plane, though.</li> <li data-xf-list-type="ul"><strong>Infernal Planes:</strong> Three planes that are accessible through the plane of shadows (but which are not coterminous with each other. Since my campaign focuses on good vs. evil and the law/chaos axis is more of behaviour rather than allegiance, these will mix aspects of all the infernal planes described in MotP. The distinction between demons, devils and other infernals will be more blurred; based instead on ancestry and allegiance to a "lord" rather than strict alignment.</li> <li data-xf-list-type="ul"><strong>Really Infernal Plane:</strong> Obviously not finalized name! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Anyway, this one connects to all of the three above, and is the home of the gods of evilness, etc. The real head honchos of bad guys hang around back here pulling strings.</li> <li data-xf-list-type="ul"><strong>Good Planes:</strong> The arrangement described above is duplicated more or less for the good planes. The Plane X which I'm getting help on here will be the equivalent of the plane of shadow, there will be three good planes (not Celestia, though -- which will be the Really Good Plane) etc.</li> <li data-xf-list-type="ul"><strong>Elemental Planes:</strong> Standing straight up from the middle of the PMP is an absolutely gigantic tree, the Yggdrasil if you will, of my cosmology. This turns into the Elemental Plane of Wood, while up in the branches you find the vast pockets that mimic the other four elemental planes.</li> <li data-xf-list-type="ul"><strong>Far Realms:</strong> The planes above are a self-contained multiverse, but surrounding them all is the Far Realms. There aren't any "gates" or any other way to access the Far Realms, except that occasional strange metaphysical quirks: cracks and splits at the seams of reality, allow limited access to and from this plane.</li> </ul></blockquote><p></p>
[QUOTE="Desdichado, post: 275587, member: 2205"] Eh... the astral just doesn't do much for me. My cosmology will probably look something more like this: [list] [*][b]Prime Material Plane:[/b] Self-explanatory. This is a [i]modified[/i] version of something I turned in to the setting submission. I don't think anything will come of that, though, and I've already stolen some of my own ideas to do something else! :) [*][b]Ethereal Plane:[/b] Surrounds the PMP and works much like the MotP version, including the Deep Ethereal option which would lead to the Plane of Shadows the Plane X (the subject of this thread.) Portals from the PMP would also connect directly to those two planes, however, but you can't just jump into them at any old place, you have to go through the Deep Ethereal normally. [*][b]Plane of Shadows:[/b] Very much like the MotP version, except that it is the plane that leads to the "infernal" planes. Mostly the "deep shadow" rather than the reflection of the material plane, though. [*][b]Infernal Planes:[/b] Three planes that are accessible through the plane of shadows (but which are not coterminous with each other. Since my campaign focuses on good vs. evil and the law/chaos axis is more of behaviour rather than allegiance, these will mix aspects of all the infernal planes described in MotP. The distinction between demons, devils and other infernals will be more blurred; based instead on ancestry and allegiance to a "lord" rather than strict alignment. [*][b]Really Infernal Plane:[/b] Obviously not finalized name! :D Anyway, this one connects to all of the three above, and is the home of the gods of evilness, etc. The real head honchos of bad guys hang around back here pulling strings. [*][b]Good Planes:[/b] The arrangement described above is duplicated more or less for the good planes. The Plane X which I'm getting help on here will be the equivalent of the plane of shadow, there will be three good planes (not Celestia, though -- which will be the Really Good Plane) etc. [*][b]Elemental Planes:[/b] Standing straight up from the middle of the PMP is an absolutely gigantic tree, the Yggdrasil if you will, of my cosmology. This turns into the Elemental Plane of Wood, while up in the branches you find the vast pockets that mimic the other four elemental planes. [*][b]Far Realms:[/b] The planes above are a self-contained multiverse, but surrounding them all is the Far Realms. There aren't any "gates" or any other way to access the Far Realms, except that occasional strange metaphysical quirks: cracks and splits at the seams of reality, allow limited access to and from this plane. [/list] [/QUOTE]
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