Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew help: a new plane
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bagpuss" data-source="post: 337340" data-attributes="member: 3987"><p>I had great fun with players traveling to the Shadowlands in Birthright. </p><p></p><p>I set it up so that living things viewed from a distances looked like almost skeletal undead and as you got closer the layers of flesh would seem to grow back onto their bones, until from a few feet they looked normal. The reverse was ture for undead they looked normal from a distance and rotted away as you got closer to them. That freaked the players out as they approached danger and fled from possible allies seen at a distance.</p><p></p><p>There really needs only to be one or two things that make it distinctly different from the Prime Material Plane and makes it just weird to be in.</p><p></p><p>Problem I see is everyone knows what a shadow looks like. Shadow is between Dark and Light, the prime material plane already has light in, so you need to play up the absense of darkness for any opposite to the plane of shadow.</p><p></p><p>So no shadows are cast, colours would not be bright as you might expect as with everything being 'so bright' you lose contrast things look washed out maybe?</p><p></p><p>Something has to be off-putting, I feel things should appear almost insubstantial even light the plane of shadow. Although it is the opposite of the shadow plane it will have some things in common. There things seem unreal because they are missing light, in the opposite realm they would be missing dark and so it would also be a sort of 'half-realm' not complete.</p><p></p><p>The things I would do to make it different from the Prime and shadow planes.</p><p></p><p>1) No sun, light seems to come from every direction, the sky is white no clouds nothing that would cast a shadow.</p><p></p><p>2) No shadows anywhere, things almost seem to have a faint glow.</p><p></p><p>4) All colours are washes out, there is little contrast, every colour is pale, not grey but like those paints you can buy "White with a hint of apple" for green thing , "rose white" where it would normally be strong red.</p><p></p><p>5) So much light gives people headaches after a while. Even when you close your eyes you still see a faint light through you eyelids.</p><p></p><p>6) I see it almost as a sterile environment, with no clouds hence no rain nothing can grow.</p><p></p><p>Just my take, I think even thought its the opposite of shadow it shouldn't be a nice place to live, make players long to be in the Prime Plane, and show them the dangers of planer travel.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 337340, member: 3987"] I had great fun with players traveling to the Shadowlands in Birthright. I set it up so that living things viewed from a distances looked like almost skeletal undead and as you got closer the layers of flesh would seem to grow back onto their bones, until from a few feet they looked normal. The reverse was ture for undead they looked normal from a distance and rotted away as you got closer to them. That freaked the players out as they approached danger and fled from possible allies seen at a distance. There really needs only to be one or two things that make it distinctly different from the Prime Material Plane and makes it just weird to be in. Problem I see is everyone knows what a shadow looks like. Shadow is between Dark and Light, the prime material plane already has light in, so you need to play up the absense of darkness for any opposite to the plane of shadow. So no shadows are cast, colours would not be bright as you might expect as with everything being 'so bright' you lose contrast things look washed out maybe? Something has to be off-putting, I feel things should appear almost insubstantial even light the plane of shadow. Although it is the opposite of the shadow plane it will have some things in common. There things seem unreal because they are missing light, in the opposite realm they would be missing dark and so it would also be a sort of 'half-realm' not complete. The things I would do to make it different from the Prime and shadow planes. 1) No sun, light seems to come from every direction, the sky is white no clouds nothing that would cast a shadow. 2) No shadows anywhere, things almost seem to have a faint glow. 4) All colours are washes out, there is little contrast, every colour is pale, not grey but like those paints you can buy "White with a hint of apple" for green thing , "rose white" where it would normally be strong red. 5) So much light gives people headaches after a while. Even when you close your eyes you still see a faint light through you eyelids. 6) I see it almost as a sterile environment, with no clouds hence no rain nothing can grow. Just my take, I think even thought its the opposite of shadow it shouldn't be a nice place to live, make players long to be in the Prime Plane, and show them the dangers of planer travel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew help: a new plane
Top