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General Tabletop Discussion
*Dungeons & Dragons
Homebrew help: a new plane
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<blockquote data-quote="trix" data-source="post: 337460" data-attributes="member: 5337"><p><strong>Too Many Planes</strong></p><p></p><p>I think that there are too many planes as it stands.</p><p></p><p>There should be higher dimensional planes.</p><p></p><p>1:Outer-2:Inner-3<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />rime</p><p></p><p>There should be the dimensional astral plane which allows one to "fly" between any plane. There should be the quasi planes that are subviews of the asteral plane (the shadow plane / plane of radience / etc) that allow you access into specific outer inner and prime planes.</p><p></p><p>So to get to some outer hell, u might have to go into asteral, then into shadow, then into some outer hell.</p><p></p><p>U might go straight from inner to shadow, because the shadow is a quasi state of the asteral plane. U might have changed your viewpoint, but you're inside some other plane, so the shadow or ethereal plane allows you to navigate the plane you're in, within the context of the quasi plane that you've shifted to.</p><p></p><p>When u jump out of the current plane you're in (you've say.. shifted to ethereal, now want to move to an inner plane), you jump to say, an elemantal plane of earth for eg.</p><p></p><p>Obviously, the differing levels are that some people might be able to get into the "ethereal" plane... but dont know how to jump out of their current plane into something else... so they're limited.</p><p></p><p>Ag, just my thoughts. There are too many quazie faceted edge planes to worry about.</p><p></p><p></p><p>I'm keen to see an adventure that successfully uses said planar cosmology to good effect.</p><p></p><p>Anyone have any idea where I could get a module that uses multiplanes to good effect?</p><p></p><p>-Tim</p></blockquote><p></p>
[QUOTE="trix, post: 337460, member: 5337"] [b]Too Many Planes[/b] I think that there are too many planes as it stands. There should be higher dimensional planes. 1:Outer-2:Inner-3:Prime There should be the dimensional astral plane which allows one to "fly" between any plane. There should be the quasi planes that are subviews of the asteral plane (the shadow plane / plane of radience / etc) that allow you access into specific outer inner and prime planes. So to get to some outer hell, u might have to go into asteral, then into shadow, then into some outer hell. U might go straight from inner to shadow, because the shadow is a quasi state of the asteral plane. U might have changed your viewpoint, but you're inside some other plane, so the shadow or ethereal plane allows you to navigate the plane you're in, within the context of the quasi plane that you've shifted to. When u jump out of the current plane you're in (you've say.. shifted to ethereal, now want to move to an inner plane), you jump to say, an elemantal plane of earth for eg. Obviously, the differing levels are that some people might be able to get into the "ethereal" plane... but dont know how to jump out of their current plane into something else... so they're limited. Ag, just my thoughts. There are too many quazie faceted edge planes to worry about. I'm keen to see an adventure that successfully uses said planar cosmology to good effect. Anyone have any idea where I could get a module that uses multiplanes to good effect? -Tim [/QUOTE]
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