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Homebrew help: a new plane
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<blockquote data-quote="barsoomcore" data-source="post: 337522" data-attributes="member: 812"><p>Ah, yes, that's a fairly major one, isn't it? But it is easily answered. There is no sorcerer class. A "sorcerer" is anyone who casts spells. Just a generic, not a game mechanic, term. Spellcraft and Grasp Shadow are very limited skills. You need to get DM approval to take any ranks in them, though I usually allow them as class skills for anyone who can take them at all.</p><p></p><p>So your typical sorcerer is more likely an Expert who dumps skill points into Spellcraft and Grasp Shadow. In theory, just about any class could do it, but I wouldn't allow someone taking a level in a proper PC class (Fighter or Rogue, say) to take a rank of either -- they're spending too much time learning how to fight or sneak around or whatever. Magic is HARD.</p><p></p><p>As far as spells go, the only spells PC sorcerers get are those they find. There's no other mechanism for them to acquire spells. So a player can't, on acquiring a new level, pull out the PHB and say, "I want fireball!" Sorry, buddy, no dice. You want new spells, go kill another sorcerer and take her spellbooks. There's really no other way to do it.</p><p></p><p>Which solves the whole problem of spell lists for me. I don't have to come up with spell lists because I have total control over the spells available anyway.</p><p></p><p>There is a <a href="http://barsoom.hyboria.net/MagicFeats.html" target="_blank">Magic Feats page</a> on the Barsoom site. The list needs to be overhauled and extended (like they use the older, ripped-off-from-Dark Sun term, <em>Gather Energy</em> in place of Grasp Shadow -- I originally stole the basic mechanic from Dark Sun, but it's gotten mutated over the years), but my only PC spellcaster has been spirited away by a lovely ex-vampire goddess and we're not likely to see her for some time. So I'm being lazy. Your point?</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 337522, member: 812"] Ah, yes, that's a fairly major one, isn't it? But it is easily answered. There is no sorcerer class. A "sorcerer" is anyone who casts spells. Just a generic, not a game mechanic, term. Spellcraft and Grasp Shadow are very limited skills. You need to get DM approval to take any ranks in them, though I usually allow them as class skills for anyone who can take them at all. So your typical sorcerer is more likely an Expert who dumps skill points into Spellcraft and Grasp Shadow. In theory, just about any class could do it, but I wouldn't allow someone taking a level in a proper PC class (Fighter or Rogue, say) to take a rank of either -- they're spending too much time learning how to fight or sneak around or whatever. Magic is HARD. As far as spells go, the only spells PC sorcerers get are those they find. There's no other mechanism for them to acquire spells. So a player can't, on acquiring a new level, pull out the PHB and say, "I want fireball!" Sorry, buddy, no dice. You want new spells, go kill another sorcerer and take her spellbooks. There's really no other way to do it. Which solves the whole problem of spell lists for me. I don't have to come up with spell lists because I have total control over the spells available anyway. There is a [URL=http://barsoom.hyboria.net/MagicFeats.html]Magic Feats page[/URL] on the Barsoom site. The list needs to be overhauled and extended (like they use the older, ripped-off-from-Dark Sun term, [i]Gather Energy[/i] in place of Grasp Shadow -- I originally stole the basic mechanic from Dark Sun, but it's gotten mutated over the years), but my only PC spellcaster has been spirited away by a lovely ex-vampire goddess and we're not likely to see her for some time. So I'm being lazy. Your point? [/QUOTE]
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