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<blockquote data-quote="random user" data-source="post: 1450659" data-attributes="member: 16581"><p>OK, here's my spin.</p><p></p><p>The world they landed on was indeed the right place, but no wizards made it to the new world. None. Of course the party doesn't know that, and will probably spend some time chasing rumors and red herrings of wizards that did make it.</p><p></p><p>The world they landed on is very primitive, but not in the normal sense. They have just learned that other planes actually exist (as opposed to some weird metaphysical "heaven" or "hell"). Any spells dealing with a plane that a 14th wizard would know can have "just been discovered." Anything higher of course they won't have access to yet so it's not a problem. Any magic items that deal with other worlds, if they exist, have also just been invented/discovered.</p><p></p><p>The players, while low level, still understand a lot of theory about magic, and thus will be highly sought after. Various factions will try and vie for their attention, some with honey, some with "other forms of persuassion". (What, there is a spell called "Gate"? What are the matieral components? How long does it take to cast? Anything you can tell me will help me research how to create this spell!)</p><p></p><p>Ah about what about an overarching plot? One that ties back into the original world. Well, the BBEG's have other things to deal with at the moment... after all they just conquered a powerful world, but they still have a vendatta to wipe out every last remaining wizard from that world. Unfortunately, because they weren't sure which world exactly the survivors gated to (there were almost certainly other survivors, though where they ended up isn't known), they have to send scouts out to find them. And because there are so many scouts, the initial ones are fairly low powered (the party can probably encounter them around level 3 or so -- and hopefully the party is smart enough to kill it). </p><p></p><p>After the scouts don't return for a while, there will be more scouts sent, and eventually someone of middling level to check out why all the scouts are dying. Eventually it will be confirmed that the annoying party killing scouts are indeed survivors of the world, and now the real encounters start. Of course, by then, hopefully the party has grown in power, allied with some faction, and is able to deal with them in some capacity.</p><p></p><p>Optional stuff:</p><p></p><p>Eventually, the party may learn of the possibility of suvivors on other worlds -- more quests/hooks for the party. Some of the other survivors may be eager to fight. Others may have given up that life and want to live out the remainder of their lives in peace.</p><p></p><p>The BBEG's are going to get distracted from hunting down the party (answering the question "if the BBEG's are so powerful why don't they kill them immediately) both because there are many survivors they are hunting down, so they won't bring 100% of their force to bear, and some other evil (or good) faction has started warring on their new conquest, in an attempt to capture it for themselves.</p><p></p><p></p><p>Anyways, that's my basic idea. As you said, a lot of this can be modified by the players.</p><p></p><p>Just my 2cp.</p></blockquote><p></p>
[QUOTE="random user, post: 1450659, member: 16581"] OK, here's my spin. The world they landed on was indeed the right place, but no wizards made it to the new world. None. Of course the party doesn't know that, and will probably spend some time chasing rumors and red herrings of wizards that did make it. The world they landed on is very primitive, but not in the normal sense. They have just learned that other planes actually exist (as opposed to some weird metaphysical "heaven" or "hell"). Any spells dealing with a plane that a 14th wizard would know can have "just been discovered." Anything higher of course they won't have access to yet so it's not a problem. Any magic items that deal with other worlds, if they exist, have also just been invented/discovered. The players, while low level, still understand a lot of theory about magic, and thus will be highly sought after. Various factions will try and vie for their attention, some with honey, some with "other forms of persuassion". (What, there is a spell called "Gate"? What are the matieral components? How long does it take to cast? Anything you can tell me will help me research how to create this spell!) Ah about what about an overarching plot? One that ties back into the original world. Well, the BBEG's have other things to deal with at the moment... after all they just conquered a powerful world, but they still have a vendatta to wipe out every last remaining wizard from that world. Unfortunately, because they weren't sure which world exactly the survivors gated to (there were almost certainly other survivors, though where they ended up isn't known), they have to send scouts out to find them. And because there are so many scouts, the initial ones are fairly low powered (the party can probably encounter them around level 3 or so -- and hopefully the party is smart enough to kill it). After the scouts don't return for a while, there will be more scouts sent, and eventually someone of middling level to check out why all the scouts are dying. Eventually it will be confirmed that the annoying party killing scouts are indeed survivors of the world, and now the real encounters start. Of course, by then, hopefully the party has grown in power, allied with some faction, and is able to deal with them in some capacity. Optional stuff: Eventually, the party may learn of the possibility of suvivors on other worlds -- more quests/hooks for the party. Some of the other survivors may be eager to fight. Others may have given up that life and want to live out the remainder of their lives in peace. The BBEG's are going to get distracted from hunting down the party (answering the question "if the BBEG's are so powerful why don't they kill them immediately) both because there are many survivors they are hunting down, so they won't bring 100% of their force to bear, and some other evil (or good) faction has started warring on their new conquest, in an attempt to capture it for themselves. Anyways, that's my basic idea. As you said, a lot of this can be modified by the players. Just my 2cp. [/QUOTE]
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