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General Tabletop Discussion
*Dungeons & Dragons
Homebrew Hexblade Curse Feats - pick 'em apart, please
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<blockquote data-quote="Machiavelli" data-source="post: 3108731" data-attributes="member: 40964"><p>This is a bump of truly epic proportions. I apologize. Now let's move on to ForceUser's awesome ideas, and a few not-so-bad ones of my own, shall we?</p><p> This is a trait shared by almost all of the feats, but I can't make sense of it. A "greater" or "dire" curse is actually just a regular hexblade's curse. It exhausts a regular curse/day use. The class abilities "Greater Hexblade's Curse" and "Dire HBC" just make those regular curses nastier. Because using these class abilities is not a conscious decision, I really do think they should not be ignored just to use HBC feats; they should stack.</p><p></p><p>I'd say Beholder Bob got the change to Curse of Decay right. His version sounds much like real "decay" should be, though perhaps 4 curse uses is a bit much then; I'd go with 3.</p><p>His change to Extra Curse is also probably a good idea. In line with the usual "extra" feats, 2 additional uses would be appropriate; definitely not three, because a hexblade normally only gets 5 uses anyway.</p><p></p><p></p><p>I'd also like to suggest my own feat:</p><p></p><p><strong>CURSED WEAPON</strong> [CURSE]</p><p>You can deliver a curse with an injurious strike.</p><p><strong>Prerequisite:</strong> Hexblade's curse ability, hexblade level 4th.</p><p><strong>Benefit:</strong> As a swift action, you may expend one hexblade's curse use to charge one piercing or slashing weapon with a shimmering, faintly translucent blackness, like obsidian. Until the beginning of your next turn, any target you successfully deal damage to is affected by a hexblade's curse. This feat may not be used with other curse feats.</p><p><strong>Special:</strong> A hexblade may select Cursed Weapon as one of his hexblade bonus feats.</p><p></p><p>These are the sorts of things hexblades are meant for. In their normal arrangement, they were boring to play, in my opinion. I multiclassed out of Hexblade pretty quickly when I played one. He bacame a sorcerer, then an eldrich knight, so that I wouldn't stray too far from the Hexblade idea, but I wouldn't be bored out of my skull any longer.</p><p></p><p>Perhaps therein lies the Hexblade's strength: multiclassing. Of course a base class should be designed to be fun and viable at every level.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3108731, member: 40964"] This is a bump of truly epic proportions. I apologize. Now let's move on to ForceUser's awesome ideas, and a few not-so-bad ones of my own, shall we? This is a trait shared by almost all of the feats, but I can't make sense of it. A "greater" or "dire" curse is actually just a regular hexblade's curse. It exhausts a regular curse/day use. The class abilities "Greater Hexblade's Curse" and "Dire HBC" just make those regular curses nastier. Because using these class abilities is not a conscious decision, I really do think they should not be ignored just to use HBC feats; they should stack. I'd say Beholder Bob got the change to Curse of Decay right. His version sounds much like real "decay" should be, though perhaps 4 curse uses is a bit much then; I'd go with 3. His change to Extra Curse is also probably a good idea. In line with the usual "extra" feats, 2 additional uses would be appropriate; definitely not three, because a hexblade normally only gets 5 uses anyway. I'd also like to suggest my own feat: [b]CURSED WEAPON[/b] [CURSE] You can deliver a curse with an injurious strike. [b]Prerequisite:[/b] Hexblade's curse ability, hexblade level 4th. [b]Benefit:[/b] As a swift action, you may expend one hexblade's curse use to charge one piercing or slashing weapon with a shimmering, faintly translucent blackness, like obsidian. Until the beginning of your next turn, any target you successfully deal damage to is affected by a hexblade's curse. This feat may not be used with other curse feats. [b]Special:[/b] A hexblade may select Cursed Weapon as one of his hexblade bonus feats. These are the sorts of things hexblades are meant for. In their normal arrangement, they were boring to play, in my opinion. I multiclassed out of Hexblade pretty quickly when I played one. He bacame a sorcerer, then an eldrich knight, so that I wouldn't stray too far from the Hexblade idea, but I wouldn't be bored out of my skull any longer. Perhaps therein lies the Hexblade's strength: multiclassing. Of course a base class should be designed to be fun and viable at every level. [/QUOTE]
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Homebrew Hexblade Curse Feats - pick 'em apart, please
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