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Homebrew Hexblade Curse Feats - pick 'em apart, please
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<blockquote data-quote="nonamazing" data-source="post: 3115057" data-attributes="member: 12118"><p>Hey, I like most of those feats, Forceuser. One of my players is currently running a hexblade and he has been looking for ways to get more out of his curses. I'll have to show him those.</p><p></p><p>I came up with a few hexblade feats of my own as well. I hope nobody minds if I post them here.</p><p></p><p><strong>Surprising Curse</strong></p><p></p><p> When you catch your foes off guard, they're powerless against your curses.</p><p></p><p> Prerequisites: Hexblade's curse; ability to cast 1st level spells</p><p> Benefit: Whenever you use your curse against a flat-footed opponent, that opponent must make two saving throws to resist. If it fails either one, it is affected by the curse as per normal.</p><p></p><p><strong>Lingering Curse</strong></p><p></p><p> Your curse does not die when your opponents do.</p><p></p><p> Prerequisites: Hexblade's curse, Intimidate 4 ranks</p><p> Benefit: When you deal the finishing blow to an opponent suffering from your Hexblade's curse (reducing them to -1 hit points or below), you may use a swift action to redirect the curse to any opponent within 30 feet. You must have line of sight to your new opponent in order to use this ability, and the new target of your curse gets a saving throw as per normal. You may use this ability an unlimited number of times per day.</p><p></p><p><strong>Curse of Lifetheft</strong></p><p></p><p> When you strike a foe suffering from your curses, you can draw their life force away from them, taking it for yourself.</p><p></p><p> Prerequisites: Hexblade's curse, ability to cast one 1st level necromancy spell</p><p> Benefit: When you successfully deal damage to an opponent currently affected by your curse, you may choose to end that curse immediately. If you do so, you heal a number of hit points equal to one-half the damage you just dealt. Constructs and the undead are immune to this ability.</p><p></p><p><strong>Counterspelling Curse</strong></p><p></p><p> Those you have cursed have a hard time using their magic against you.</p><p></p><p> Prerequisites: Hexblade's curse, Spellcraft 4 ranks</p><p> Benefit: If a spellcaster currently affected by your curse tries to cast a spell that you successfully recognize, you can choose to release your curse in order to counterspell their magic. You and your opponent make opposing caster level checks (your opponent suffers a -2 penalty to this roll due to your curse, which fades out immediately after the counterspell attempt). If you succeed, the spell is wasted and has no effect.</p><p></p><p></p><p>PS. Thanks to <strong>thosfsull</strong> for reminding me which Dragon issue those feats were in!</p></blockquote><p></p>
[QUOTE="nonamazing, post: 3115057, member: 12118"] Hey, I like most of those feats, Forceuser. One of my players is currently running a hexblade and he has been looking for ways to get more out of his curses. I'll have to show him those. I came up with a few hexblade feats of my own as well. I hope nobody minds if I post them here. [B]Surprising Curse[/B] When you catch your foes off guard, they're powerless against your curses. Prerequisites: Hexblade's curse; ability to cast 1st level spells Benefit: Whenever you use your curse against a flat-footed opponent, that opponent must make two saving throws to resist. If it fails either one, it is affected by the curse as per normal. [B]Lingering Curse[/B] Your curse does not die when your opponents do. Prerequisites: Hexblade's curse, Intimidate 4 ranks Benefit: When you deal the finishing blow to an opponent suffering from your Hexblade's curse (reducing them to -1 hit points or below), you may use a swift action to redirect the curse to any opponent within 30 feet. You must have line of sight to your new opponent in order to use this ability, and the new target of your curse gets a saving throw as per normal. You may use this ability an unlimited number of times per day. [B]Curse of Lifetheft[/B] When you strike a foe suffering from your curses, you can draw their life force away from them, taking it for yourself. Prerequisites: Hexblade's curse, ability to cast one 1st level necromancy spell Benefit: When you successfully deal damage to an opponent currently affected by your curse, you may choose to end that curse immediately. If you do so, you heal a number of hit points equal to one-half the damage you just dealt. Constructs and the undead are immune to this ability. [B]Counterspelling Curse[/B] Those you have cursed have a hard time using their magic against you. Prerequisites: Hexblade's curse, Spellcraft 4 ranks Benefit: If a spellcaster currently affected by your curse tries to cast a spell that you successfully recognize, you can choose to release your curse in order to counterspell their magic. You and your opponent make opposing caster level checks (your opponent suffers a -2 penalty to this roll due to your curse, which fades out immediately after the counterspell attempt). If you succeed, the spell is wasted and has no effect. PS. Thanks to [B]thosfsull[/B] for reminding me which Dragon issue those feats were in! [/QUOTE]
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