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<blockquote data-quote="The Crimson Binome" data-source="post: 7846273" data-attributes="member: 6775031"><p>I'm having a little trouble with parsing your statement. The idea is that, when healing is actually limited, players will start caring about whether or not they get hit. I know that this works in practice, because I've played in these types of campaigns.</p><p></p><p>As for peer pressure, well... healing is why the class exists. You can choose to play a healer, if you want to heal, or else you can choose to play any other class. The game can still move forward if there is no healer, but it's a different type of game, which provides a different type of fun. If the other players rush forward and die, then hopefully their next characters will be less foolish.</p><p></p><p>Under the existing model, where everyone has free healing, the player who actually wants to play a healer is dragging everyone else down, because any spell slot that they spend on healing would be better spent dealing damage. The character that <strong>can</strong> heal is pressured into <strong>not</strong> healing. And if they aren't going to heal, then you might as well take that class out of the game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7846273, member: 6775031"] I'm having a little trouble with parsing your statement. The idea is that, when healing is actually limited, players will start caring about whether or not they get hit. I know that this works in practice, because I've played in these types of campaigns. As for peer pressure, well... healing is why the class exists. You can choose to play a healer, if you want to heal, or else you can choose to play any other class. The game can still move forward if there is no healer, but it's a different type of game, which provides a different type of fun. If the other players rush forward and die, then hopefully their next characters will be less foolish. Under the existing model, where everyone has free healing, the player who actually wants to play a healer is dragging everyone else down, because any spell slot that they spend on healing would be better spent dealing damage. The character that [B]can[/B] heal is pressured into [B]not[/B] healing. And if they aren't going to heal, then you might as well take that class out of the game. [/QUOTE]
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