Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew... how easy is it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Evenglare" data-source="post: 6172417" data-attributes="member: 63245"><p>So I have been glancing over these packets when they come out, but never REALLY sat down with them to run a game or anything. That being said, it seems to me that the classes are being built kind of... eh... haphazardly similar to 3rd edition's classes. I understand they have bounded accuracy which doesn't allow the numbers to completely run amok, but the abilities and other things seem to have been assigned to classes with a sort of trial and error process to see what works and what doesn't. Now this is a fine way of doing things, Im aware that a lot of playtesting must go into this stuff, but looking at it from a homebrew point, I have no earthly idea how I would create a class... or rather EASILY create a class. </p><p></p><p>Let me explain. 4th edition and 13th age are my favorite systems at this point in my gaming career for sure. I like the uniformity of the structure of classes, it is EXTREMELY simple to create things for these systems. 4th edition takes a bit more work than 13th age, but that's only because 4th edition has 30 levels while 13th age has 10. I can (and have) sat down and busted out classes in 13th age in roughly .... 2 hours or so. Granted, after play testing them, sure I tweaked some things, but over all the classes were pretty damn balanced for such a small creation time. </p><p></p><p>How do you feel D&D next is going to sit in this field? Is it going to be like 3rd edition, where they just assigned stuff wherever they felt fit best on the leveling scale, or is there going to be some sort of uniformity to the classes that allow a structured environment for creating your own things.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6172417, member: 63245"] So I have been glancing over these packets when they come out, but never REALLY sat down with them to run a game or anything. That being said, it seems to me that the classes are being built kind of... eh... haphazardly similar to 3rd edition's classes. I understand they have bounded accuracy which doesn't allow the numbers to completely run amok, but the abilities and other things seem to have been assigned to classes with a sort of trial and error process to see what works and what doesn't. Now this is a fine way of doing things, Im aware that a lot of playtesting must go into this stuff, but looking at it from a homebrew point, I have no earthly idea how I would create a class... or rather EASILY create a class. Let me explain. 4th edition and 13th age are my favorite systems at this point in my gaming career for sure. I like the uniformity of the structure of classes, it is EXTREMELY simple to create things for these systems. 4th edition takes a bit more work than 13th age, but that's only because 4th edition has 30 levels while 13th age has 10. I can (and have) sat down and busted out classes in 13th age in roughly .... 2 hours or so. Granted, after play testing them, sure I tweaked some things, but over all the classes were pretty damn balanced for such a small creation time. How do you feel D&D next is going to sit in this field? Is it going to be like 3rd edition, where they just assigned stuff wherever they felt fit best on the leveling scale, or is there going to be some sort of uniformity to the classes that allow a structured environment for creating your own things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew... how easy is it?
Top