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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[Homebrew] How much can we buff sorcerer and spontaneous casters without breaking the game?
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<blockquote data-quote="MoonSong" data-source="post: 8133384" data-attributes="member: 6689464"><p>Thanks to the power of hindsight, we know that some of the restrictions on spontaneous casting from the 3.x era weren't really called for. (Let's remember that spontaneous casting used to be a novel thing with a lot of safeguards in place to prevent brokeness, this because it was very experimental an unkown at the time) </p><p></p><p>So, in your opinion, which elements would be viable to change without overpowering spontaneous casters? Which changes would keep them in Tier 2? Which changes would shoot them to Tier1? Which changes shouldn't be done to prevent them from going to Tier0?</p><p></p><p>These are the safeguards that were put in place to prevent spontaneous casters from overpowering traditional casters:</p><p></p><ul> <li data-xf-list-type="ul">Slow growth. Spontaneous casters lag behind traditional casters on getting new spell levels - How to change, make them grow at the traditional rate of 2nd level spells at third level, 3rd level at fifth level and so on.</li> <li data-xf-list-type="ul">Limited spell access on a level up. Spontaneous casters learned only one spell when getting to a new spell level, they had to wait for a new level before having any options with that new slot. - How to change, make them learn two new spells while getting a new spell level, and one more at getting into an even level.</li> <li data-xf-list-type="ul">Limited spell access in general.- Spells known in general are low for SCs. At least until later levels. Favored Souls got one more over the rest without breaking. How to change, raise all other casters up to Favored Soul level.</li> <li data-xf-list-type="ul">Slow retraining of spells known.- SCs can change a spell known for another of the same level, however they have a limited window to do it, only an specific level up for a given spell level and only on some levels. How to change.- Allow changing a single spell known on every level up.</li> <li data-xf-list-type="ul">Limited metamagic use.- SCs increase casting time when using metamagic. This effectively prevents them from ever using Quicken.- How to change, casting with metamagic doesn't increase casting time. I'm aware that there were feat and spell patches to get around it, but they got ridiculous with time.</li> </ul><p></p><p>So what are your opinions? Which changes would you make in the context of 3.x?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8133384, member: 6689464"] Thanks to the power of hindsight, we know that some of the restrictions on spontaneous casting from the 3.x era weren't really called for. (Let's remember that spontaneous casting used to be a novel thing with a lot of safeguards in place to prevent brokeness, this because it was very experimental an unkown at the time) So, in your opinion, which elements would be viable to change without overpowering spontaneous casters? Which changes would keep them in Tier 2? Which changes would shoot them to Tier1? Which changes shouldn't be done to prevent them from going to Tier0? These are the safeguards that were put in place to prevent spontaneous casters from overpowering traditional casters: [LIST] [*]Slow growth. Spontaneous casters lag behind traditional casters on getting new spell levels - How to change, make them grow at the traditional rate of 2nd level spells at third level, 3rd level at fifth level and so on. [*]Limited spell access on a level up. Spontaneous casters learned only one spell when getting to a new spell level, they had to wait for a new level before having any options with that new slot. - How to change, make them learn two new spells while getting a new spell level, and one more at getting into an even level. [*]Limited spell access in general.- Spells known in general are low for SCs. At least until later levels. Favored Souls got one more over the rest without breaking. How to change, raise all other casters up to Favored Soul level. [*]Slow retraining of spells known.- SCs can change a spell known for another of the same level, however they have a limited window to do it, only an specific level up for a given spell level and only on some levels. How to change.- Allow changing a single spell known on every level up. [*]Limited metamagic use.- SCs increase casting time when using metamagic. This effectively prevents them from ever using Quicken.- How to change, casting with metamagic doesn't increase casting time. I'm aware that there were feat and spell patches to get around it, but they got ridiculous with time. [/LIST] So what are your opinions? Which changes would you make in the context of 3.x? [/QUOTE]
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[Homebrew] How much can we buff sorcerer and spontaneous casters without breaking the game?
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