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Homebrew: How to modify Shield spell?
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<blockquote data-quote="Stormonu" data-source="post: 9344142" data-attributes="member: 52734"><p>I think any spell that is meant to avoid/reduce damage and has the Concentration tag should be scrutinized and re-examined. Both <em>shield of faith</em> and <em>barkskin</em> fall into this category, for example.</p><p></p><p>I agree I'd rather this spell basically be a "forcefield" that in effect acts like a normal shield. With the addition (as a reaction) you can "burn it out" for extra protection. So, something like this:</p><p></p><p><strong>Shield</strong></p><p>1st level Abjuration</p><p><strong>Casting Time</strong>: 1 bonus action</p><p><strong>Range:</strong> Self</p><p><strong>Components:</strong> V, S</p><p><strong>Duration</strong>: 1 minute</p><p>You create a shimmering disc of opaque force that protects you from harm. This acts in all regards as if you were employing a shield (+2 AC) that you were proficient in.</p><p></p><p>As a reaction when you are targeted by an attack you can expend the spell to instead gain twice the <em>shield</em>'s bonus to your AC or to negate a <em>magic missile</em> spell. If you do so, the spell ends at the start of your next turn.</p><p></p><p><strong>At Higher Levels.</strong><em> </em>When you cast this spell as a 3rd level spell, the bonus to your AC becomes +3. This increases to +4 as a 5th level spell, +5 as a 7th level spell and +6 as 9th level spell (matching Prof bonus).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9344142, member: 52734"] I think any spell that is meant to avoid/reduce damage and has the Concentration tag should be scrutinized and re-examined. Both [I]shield of faith[/I] and [I]barkskin[/I] fall into this category, for example. I agree I'd rather this spell basically be a "forcefield" that in effect acts like a normal shield. With the addition (as a reaction) you can "burn it out" for extra protection. So, something like this: [B]Shield[/B] 1st level Abjuration [B]Casting Time[/B]: 1 bonus action [B]Range:[/B] Self [B]Components:[/B] V, S [B]Duration[/B]: 1 minute You create a shimmering disc of opaque force that protects you from harm. This acts in all regards as if you were employing a shield (+2 AC) that you were proficient in. As a reaction when you are targeted by an attack you can expend the spell to instead gain twice the [I]shield[/I]'s bonus to your AC or to negate a [I]magic missile[/I] spell. If you do so, the spell ends at the start of your next turn. [B]At Higher Levels.[/B][I] [/I]When you cast this spell as a 3rd level spell, the bonus to your AC becomes +3. This increases to +4 as a 5th level spell, +5 as a 7th level spell and +6 as 9th level spell (matching Prof bonus). [/QUOTE]
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Homebrew: How to modify Shield spell?
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