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Homebrew: How to modify Shield spell?
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<blockquote data-quote="GrimCo" data-source="post: 9345041" data-attributes="member: 7044462"><p>I would leave it as a reaction. But i think that shield isn't that strong at tier1 levels where it matters most. </p><p></p><p>So i would keep it as is and add</p><p>-use bonus action and make DC10 check using casting mod to extend shield duration until the end of your next round, for every round you extend it, DC goes up by 5. </p><p></p><p>So wizard with +4 int can hold it for about 3 round in average, 4 if he gets very lucky</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9345041, member: 7044462"] I would leave it as a reaction. But i think that shield isn't that strong at tier1 levels where it matters most. So i would keep it as is and add -use bonus action and make DC10 check using casting mod to extend shield duration until the end of your next round, for every round you extend it, DC goes up by 5. So wizard with +4 int can hold it for about 3 round in average, 4 if he gets very lucky [/QUOTE]
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Homebrew: How to modify Shield spell?
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