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Homebrew: How to modify Shield spell?
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<blockquote data-quote="Sword of Spirit" data-source="post: 9346129" data-attributes="member: 6677017"><p>When it was first coming up in our group on a VTT, I was trying to figure out how to run it on the medium. Since the VTT shows you the roll total rather than just the die, you already know if shield is going to work and be needed before you cast it. I really didn't think that is how it was supposed to be run, since that is the strongest possible interpretation of an already good spell.</p><p></p><p>But my players strongly preferred that I run it that way, despite none of them having the spell! What I thought was a bit OP, they thought was necessary to avoid wasting spell slots, even at the cost of making it stronger for NPC foes.</p><p></p><p>Moral of the story is to check with the players (if possible) about whether they even consider the spell to need a nerf.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9346129, member: 6677017"] When it was first coming up in our group on a VTT, I was trying to figure out how to run it on the medium. Since the VTT shows you the roll total rather than just the die, you already know if shield is going to work and be needed before you cast it. I really didn't think that is how it was supposed to be run, since that is the strongest possible interpretation of an already good spell. But my players strongly preferred that I run it that way, despite none of them having the spell! What I thought was a bit OP, they thought was necessary to avoid wasting spell slots, even at the cost of making it stronger for NPC foes. Moral of the story is to check with the players (if possible) about whether they even consider the spell to need a nerf. [/QUOTE]
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Homebrew: How to modify Shield spell?
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