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Homebrew: How to modify Shield spell?
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<blockquote data-quote="GrimCo" data-source="post: 9346486" data-attributes="member: 7044462"><p>Or you get +1 studded leather armor for a price of lv1 slot. Which is not bad for a d6 hp class that tends to be primary target of any inteligent oponent. It's decent, but not OP. How often utility ones come to play depends on campaign and playstyle. 1st level slots at higher levels are usefull for abjuration stuff like protection from g&e, absorb elements, shield and good old silvery barbs <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" /></p><p></p><p>Mage armor as invocation is mediocre at best and usefull only in specific scenarios. </p><p></p><p>Better armor? Yes. Better AC? No. As a wizard, if you optimize build, take ASI, at best you have AC 17 at lv 8 ( dex 18). And that means Int is also 18. </p><p></p><p>Bladesinger,with build as seen above ( dex and int 18 at lv 8) has ac 21 while bladesinging, which he can do in 2-4 econuters per day in tier 1&2 where most games take place. AC is on par with full plate+shield+defensive fs, but he has it all day long. On the other hand, once you get hit, it hurts bad cause of d6 hd and con which is mediocre (14) at best. For 4 rounds in a day, you can raise your ac to 26 with shield spell, and boy you gonna need it if you wanna go head to head in melee with bad guys. You gonna need that haste spell to keep you going (free disengage action to move away). </p><p></p><p>Guy in a skirt needs that AC for melee build cause he can't take hits. </p><p></p><p>If anything, 5e shield is underpowered.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9346486, member: 7044462"] Or you get +1 studded leather armor for a price of lv1 slot. Which is not bad for a d6 hp class that tends to be primary target of any inteligent oponent. It's decent, but not OP. How often utility ones come to play depends on campaign and playstyle. 1st level slots at higher levels are usefull for abjuration stuff like protection from g&e, absorb elements, shield and good old silvery barbs 😁 Mage armor as invocation is mediocre at best and usefull only in specific scenarios. Better armor? Yes. Better AC? No. As a wizard, if you optimize build, take ASI, at best you have AC 17 at lv 8 ( dex 18). And that means Int is also 18. Bladesinger,with build as seen above ( dex and int 18 at lv 8) has ac 21 while bladesinging, which he can do in 2-4 econuters per day in tier 1&2 where most games take place. AC is on par with full plate+shield+defensive fs, but he has it all day long. On the other hand, once you get hit, it hurts bad cause of d6 hd and con which is mediocre (14) at best. For 4 rounds in a day, you can raise your ac to 26 with shield spell, and boy you gonna need it if you wanna go head to head in melee with bad guys. You gonna need that haste spell to keep you going (free disengage action to move away). Guy in a skirt needs that AC for melee build cause he can't take hits. If anything, 5e shield is underpowered. [/QUOTE]
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