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<blockquote data-quote="Odhanan" data-source="post: 2808358" data-attributes="member: 12324"><p>Crothian's got it right: you begin with whatever feels right to you. That's a bit like singing: you've got to find your voice, and after a while, you'll have your own.</p><p></p><p>As a matter of example, I can speak of the way I do it. Usually, it starts with an idea. Like... Atlantis just before its fall, for instance. I have a start of background in my head. </p><p></p><p>Then I start to draw a map. And I try to imagine the regions as I draw mountains, hills, forests, rivers, cities. It sort of comes together for me that way. Then I get a grasp of the kind of climate there is, what kind of ethnicities may live here or there. I adjust the geography and topography according to where I want to go (from my initial idea), or I modify my goals with whatever comes up from the pencil that seems better than what I originally had in mind.</p><p></p><p>Then I return to the background, and start to flesh it out with a Chronology on my note book. I will modify this Chronology fairly often, until the past reflects the Present, vice versa, and both Present and Past inspire me to create adventures for the PCs. </p><p></p><p>I usually turn then to the crunch. The races available, what kind of character classes would fit, what kind of PrCs I could come up with. I go down to the details, until I reach the point of houseruling on this or that point of the rules I'd like to use to fit the setting.</p><p></p><p>I then go back to the background and modify it again. This time, I fit in whatever races and ethnicities I'd like to have to represent a good pannel of choices for the PCs. I start describing them in a D&D format with background, rules information and so on. I insert events here and there, modify others by domino effects. </p><p></p><p>And I go on like this, switching between rules and background so that each answer and reflect each other. It may take years for me to get where I want to be with the setting, but it's one of the best creative activities I know, if not the best, because it blends so many different types of logic and arts.</p><p></p><p>I hope it helps you out Galeros. And remember: any long term endeavor is a war between despair and hope. Things take time to grow. You've got to arm yourself with patience and work at it consistently to be truly satisfied, I think.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2808358, member: 12324"] Crothian's got it right: you begin with whatever feels right to you. That's a bit like singing: you've got to find your voice, and after a while, you'll have your own. As a matter of example, I can speak of the way I do it. Usually, it starts with an idea. Like... Atlantis just before its fall, for instance. I have a start of background in my head. Then I start to draw a map. And I try to imagine the regions as I draw mountains, hills, forests, rivers, cities. It sort of comes together for me that way. Then I get a grasp of the kind of climate there is, what kind of ethnicities may live here or there. I adjust the geography and topography according to where I want to go (from my initial idea), or I modify my goals with whatever comes up from the pencil that seems better than what I originally had in mind. Then I return to the background, and start to flesh it out with a Chronology on my note book. I will modify this Chronology fairly often, until the past reflects the Present, vice versa, and both Present and Past inspire me to create adventures for the PCs. I usually turn then to the crunch. The races available, what kind of character classes would fit, what kind of PrCs I could come up with. I go down to the details, until I reach the point of houseruling on this or that point of the rules I'd like to use to fit the setting. I then go back to the background and modify it again. This time, I fit in whatever races and ethnicities I'd like to have to represent a good pannel of choices for the PCs. I start describing them in a D&D format with background, rules information and so on. I insert events here and there, modify others by domino effects. And I go on like this, switching between rules and background so that each answer and reflect each other. It may take years for me to get where I want to be with the setting, but it's one of the best creative activities I know, if not the best, because it blends so many different types of logic and arts. I hope it helps you out Galeros. And remember: any long term endeavor is a war between despair and hope. Things take time to grow. You've got to arm yourself with patience and work at it consistently to be truly satisfied, I think. [/QUOTE]
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