Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: How-to?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Ipplepop" data-source="post: 2810937" data-attributes="member: 39914"><p><span style="color: RoyalBlue"><span style="font-family: 'Comic Sans MS'">With our Home Brew, we started with the idea of doing a very-low magic world... and started with the history as to why it was that way. Then we did some revision of the magic system using spell points, and giving the mages a chance to use spells above their level (with the chance of very bad effects on the mage). From there, we started looking at how we could- in our mind- improve some of the monsters (such as basing the goblinoids on ancient warring societies such as the Romans, the Turks, the Mongols, etc). Then we looked at each of the classes, and decided where we could base themn on historically accurate societies without changing the game too much... just enough to give it a different flavor.</span></span></p><p><span style="color: RoyalBlue"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: RoyalBlue"><span style="font-family: 'Comic Sans MS'">The big thing to remember is that as you are designing your world, be preepared to make changes to your plan, and be willing to sacrifice decent ideas if they don't fit. Also... don't do it yourself. There are three of us building our home brew, and each brings in his own history with the game, and with their own lives, and their own viewpoints. We don't agree on everything the others do, however we are able to sit and discuss it dis-passionately, and come up with the best solution for the group and the campaign.</span></span></p><p><span style="color: RoyalBlue"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: RoyalBlue"><span style="font-family: 'Comic Sans MS'">Hope it helps</span></span></p></blockquote><p></p>
[QUOTE="Lord Ipplepop, post: 2810937, member: 39914"] [COLOR=RoyalBlue][FONT=Comic Sans MS]With our Home Brew, we started with the idea of doing a very-low magic world... and started with the history as to why it was that way. Then we did some revision of the magic system using spell points, and giving the mages a chance to use spells above their level (with the chance of very bad effects on the mage). From there, we started looking at how we could- in our mind- improve some of the monsters (such as basing the goblinoids on ancient warring societies such as the Romans, the Turks, the Mongols, etc). Then we looked at each of the classes, and decided where we could base themn on historically accurate societies without changing the game too much... just enough to give it a different flavor. The big thing to remember is that as you are designing your world, be preepared to make changes to your plan, and be willing to sacrifice decent ideas if they don't fit. Also... don't do it yourself. There are three of us building our home brew, and each brings in his own history with the game, and with their own lives, and their own viewpoints. We don't agree on everything the others do, however we are able to sit and discuss it dis-passionately, and come up with the best solution for the group and the campaign. Hope it helps[/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: How-to?
Top