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Homebrew: How-to?
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<blockquote data-quote="el-remmen" data-source="post: 2811046" data-attributes="member: 11"><p>See, I do have stories associated with all my places - it is just that they are usually stories independent of the PCs - so then when the PCs come along they can become involved in them (either directly or peripherally) or when a player asks me for suggestions for hooks to include in their character background I can give them some tidbits from one of those places and then be able to involve them that much more easily when they go there (or perhaps the reason why they go there is b/c they are already involved).</p><p></p><p>It might also be a matter that Aquerra is a small place - it is no Realms and not even Greyhawk in size - so if a city just appeared out of nowhere my players who have been playing in the setting for 12 years would be like "where the heck did that come from?" - basically, they would have heard of most places of decent size and heard <em>something</em> about it</p><p></p><p>I also like to have static places in my setting - the infamous Vaults of Draconis is going to have the same nasty undead if you decide to explore it at 1st level as it would at 12th - the place and its stories are indepedent of the campaign.</p><p></p><p>One cool thing about your method though I can apply to my setting is the Empire of Oolam - which are generally called The Hellish Isles - no PCs have ever been there - and in each campaign they hear a different version of what it is like - what is it really like? I honestly do not know yet (aside from being an amalgam of afro-asian/mezo-american cultural aspects) - since it is far away I feel like I have a lot more room to much around with things and change it as time goes on until some PCs get there - then again, I am thinking my next Aquerra campaign will <em>begin</em> there.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 2811046, member: 11"] See, I do have stories associated with all my places - it is just that they are usually stories independent of the PCs - so then when the PCs come along they can become involved in them (either directly or peripherally) or when a player asks me for suggestions for hooks to include in their character background I can give them some tidbits from one of those places and then be able to involve them that much more easily when they go there (or perhaps the reason why they go there is b/c they are already involved). It might also be a matter that Aquerra is a small place - it is no Realms and not even Greyhawk in size - so if a city just appeared out of nowhere my players who have been playing in the setting for 12 years would be like "where the heck did that come from?" - basically, they would have heard of most places of decent size and heard [I]something[/I] about it I also like to have static places in my setting - the infamous Vaults of Draconis is going to have the same nasty undead if you decide to explore it at 1st level as it would at 12th - the place and its stories are indepedent of the campaign. One cool thing about your method though I can apply to my setting is the Empire of Oolam - which are generally called The Hellish Isles - no PCs have ever been there - and in each campaign they hear a different version of what it is like - what is it really like? I honestly do not know yet (aside from being an amalgam of afro-asian/mezo-american cultural aspects) - since it is far away I feel like I have a lot more room to much around with things and change it as time goes on until some PCs get there - then again, I am thinking my next Aquerra campaign will [I]begin[/I] there. [/QUOTE]
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