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homebrew idea( looking for feedback/ideas)
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<blockquote data-quote="Rakusia" data-source="post: 6140722" data-attributes="member: 87170"><p>had a cool idea for casting magic. all wizards are in a pact with evil aligned gods for their powers. in order to cast a spell you have to be in contract with an appropriate god and afterwards you must commit a sin that follows the theme of the god in question. severity of sin based on level of spell cast.</p><p></p><p>example, cast a confusion type spell possibly in contract with lloth, goddess of chaos/confusion. it lasts just long enough to present attack of opportunity. later in day to replenish spells per day you have to spread some chaos in a town.</p><p></p><p>opposite is true for clerics they have to spread good to use their spells.</p><p></p><p>sorcerers are different in that they house demons and draw from their powers for their spells(not sure on their costs yet)</p><p></p><p>so what do you guys think is it an interesting idea or should i not worry about it?</p></blockquote><p></p>
[QUOTE="Rakusia, post: 6140722, member: 87170"] had a cool idea for casting magic. all wizards are in a pact with evil aligned gods for their powers. in order to cast a spell you have to be in contract with an appropriate god and afterwards you must commit a sin that follows the theme of the god in question. severity of sin based on level of spell cast. example, cast a confusion type spell possibly in contract with lloth, goddess of chaos/confusion. it lasts just long enough to present attack of opportunity. later in day to replenish spells per day you have to spread some chaos in a town. opposite is true for clerics they have to spread good to use their spells. sorcerers are different in that they house demons and draw from their powers for their spells(not sure on their costs yet) so what do you guys think is it an interesting idea or should i not worry about it? [/QUOTE]
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Community
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homebrew idea( looking for feedback/ideas)
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