Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Ideas For Warlock Recharge (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8821805" data-attributes="member: 6704184"><p>So, I have been wondering how close to fully at-will you could get a Warlock in 5e with variant features that hew pretty close to the original. Like, compatible with existing subclasses close.  (+thread because I am not here to argue about whether this is a good goal to pursue, or anything like that. Just the ideas, please. No edition sniping, no complaining about wotc, just a positive thread about an alt take on the warlock)</p><p></p><p>So far, I've got two main ideas. </p><p></p><p><strong>Variable Recharge Spell Slots - </strong>Something has to happen in order to get a spell slot back. Two examples are Warlock's Curse and Warp The Weave. </p><ul> <li data-xf-list-type="ul"><em>Warlock's Curse - </em>Whenever you place a creature under any curse, such as from the Hex or Bane spells or from a class feature such as Hexblade's Curse, that creature is Cursed by you. When an enemy under your curse is reduced to 0HP or otherwise made to be incapacitated, you can regain a spell slot. (also opens up more mechanics to key off cursing enemies)</li> <li data-xf-list-type="ul"><em>Murcurial Nature - </em>When you roll initiative, you roll a d6. If it shows a 6, you regain a spell slot.</li> </ul><p><strong>Spell Slots Are For Wizards</strong> - You don't use spell slots at all, you just have at-will abilities, and abilities that recharge along idiosyncratic lines. Hex is replaced with a feature like Warlock's Curse. You curse a target, and you have a single use of this ability, but regain the ability to do so when something happens. Maybe it's when you kill an enemy, maybe it's when you roll a natural 20, maybe it's just the above recharge roll on a d6. But it should come back fairly often, making it just shy of at-will. </p><p> Then, you have invocations, and boons. As for spells, I genuinely don't know. maybe drop most spellcasting, or otherwise use neither slots nor spell points, and use something different than the refresh mechanic of your Warlock's Curse. </p><p></p><p>How you handle spell slots and spells would definitely create some work with regard to the patrons and their bonus spells. You'd need to be able to learn some spells, basically, otherwise the existing patrons just don't work. </p><p></p><p>THis is certainly half-baked, so don't take any one element too seriously, I just want to know if anyone else has thought about any of this?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8821805, member: 6704184"] So, I have been wondering how close to fully at-will you could get a Warlock in 5e with variant features that hew pretty close to the original. Like, compatible with existing subclasses close. (+thread because I am not here to argue about whether this is a good goal to pursue, or anything like that. Just the ideas, please. No edition sniping, no complaining about wotc, just a positive thread about an alt take on the warlock) So far, I've got two main ideas. [B]Variable Recharge Spell Slots - [/B]Something has to happen in order to get a spell slot back. Two examples are Warlock's Curse and Warp The Weave. [LIST] [*][I]Warlock's Curse - [/I]Whenever you place a creature under any curse, such as from the Hex or Bane spells or from a class feature such as Hexblade's Curse, that creature is Cursed by you. When an enemy under your curse is reduced to 0HP or otherwise made to be incapacitated, you can regain a spell slot. (also opens up more mechanics to key off cursing enemies) [*][I]Murcurial Nature - [/I]When you roll initiative, you roll a d6. If it shows a 6, you regain a spell slot. [/LIST] [B]Spell Slots Are For Wizards[/B] - You don't use spell slots at all, you just have at-will abilities, and abilities that recharge along idiosyncratic lines. Hex is replaced with a feature like Warlock's Curse. You curse a target, and you have a single use of this ability, but regain the ability to do so when something happens. Maybe it's when you kill an enemy, maybe it's when you roll a natural 20, maybe it's just the above recharge roll on a d6. But it should come back fairly often, making it just shy of at-will. Then, you have invocations, and boons. As for spells, I genuinely don't know. maybe drop most spellcasting, or otherwise use neither slots nor spell points, and use something different than the refresh mechanic of your Warlock's Curse. How you handle spell slots and spells would definitely create some work with regard to the patrons and their bonus spells. You'd need to be able to learn some spells, basically, otherwise the existing patrons just don't work. THis is certainly half-baked, so don't take any one element too seriously, I just want to know if anyone else has thought about any of this? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Ideas For Warlock Recharge (+)
Top