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<blockquote data-quote="Charlaquin" data-source="post: 8821829" data-attributes="member: 6779196"><p>I like this a lot. How about something like…</p><p></p><p><strong>Warlock’s Curse</strong></p><p>You can use a bonus action to cast the <em>Hex</em> spell once with this ability. When you do so, you don’t have to concentrate on it; it lasts for its full duration or until you use another bonus action to end it early. You regain the ability to cast <em>Hex</em> in this way when the spell ends.</p><p></p><p>This way, you basically always either have Hex active or available, but switching the hex to a new target without killing the original target has a one-round opportunity cost (since ending it and recasting it both take a bonus action, and you only get one of those per round). Having it maintainable without concentration might be a bit strong, but I figure if it’s safe for the Ranger to do with Hunter’s Mark, it’s safe for the Warlock to do with Hex. If that feels too strong, maybe remove the bit about ending it early as a bonus action and just say you regain the ability to cast it when the spell ends (and you can end it with no action by willingly dropping concentration).</p><p></p><p></p><p>I’m assuming the Invocations that let you cast a spell once per day by spending a Warlock spell slot become straight once per day? That’d be a much-needed buff to those invocations in my opinion. As for what to give in place of the Warlock spell slots, I could see just granting a few more Invocations instead. Heck, you could even make the above Warlock’s Curse ability an invocation so players who want to go a different route than Hex and Eldritch Blast spam can spend that character resource on something else.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8821829, member: 6779196"] I like this a lot. How about something like… [B]Warlock’s Curse[/B] You can use a bonus action to cast the [I]Hex[/I] spell once with this ability. When you do so, you don’t have to concentrate on it; it lasts for its full duration or until you use another bonus action to end it early. You regain the ability to cast [I]Hex[/I] in this way when the spell ends. This way, you basically always either have Hex active or available, but switching the hex to a new target without killing the original target has a one-round opportunity cost (since ending it and recasting it both take a bonus action, and you only get one of those per round). Having it maintainable without concentration might be a bit strong, but I figure if it’s safe for the Ranger to do with Hunter’s Mark, it’s safe for the Warlock to do with Hex. If that feels too strong, maybe remove the bit about ending it early as a bonus action and just say you regain the ability to cast it when the spell ends (and you can end it with no action by willingly dropping concentration). I’m assuming the Invocations that let you cast a spell once per day by spending a Warlock spell slot become straight once per day? That’d be a much-needed buff to those invocations in my opinion. As for what to give in place of the Warlock spell slots, I could see just granting a few more Invocations instead. Heck, you could even make the above Warlock’s Curse ability an invocation so players who want to go a different route than Hex and Eldritch Blast spam can spend that character resource on something else. [/QUOTE]
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